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Check if PC is in area question

In an area hb script is it better/more efficient to cycle through objects in the area to determine if one of them is a player or cycle through all players and see if their area matches the area? Or is there another way to do it? I thought about a variable on area that keeps count when players enter and exit but then you run into the logging out dead not triggering the OnExit problem.

Comments

  • badstrrefbadstrref Member Posts: 124
    edited May 2018
    cycling through all players will always give u immediatly the accurate and up to date data- edited and nvm the rest
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