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Lesser Demon Lord Weapon enchantment immunity

MateoFrozenMateoFrozen Member Posts: 82
edited June 2018 in Troubleshooting
Lesser Demon Lord DEMLORD.cre Effects: Protection: from Melee Weapons [120] target set to: 0 none
Lesser Demon Lord UDDEMON.cre Effects: Protection: from Melee Weapons [120] target set to: 0 none
First one(watcher keep) should be immune to magical weapons 5 second one(underdark) to 4
Is this intentional? Or bug?
Post edited by MateoFrozen on

Comments

  • argent77argent77 Member Posts: 3,433
    CRE effects with target=None are implicitly assumed to affect the active creature.

    The spell effect opcode 120 (Immunity to weapons) is defined correctly though. For UDDEMON.cre: Effect is set to weapon type "Enchantment" (param2=0) with param1=4. DEMLORD.cre is also correctly immune to weapons up to enchantment level 5.
  • sarevok57sarevok57 Member Posts: 5,975
    argent77 said:

    CRE effects with target=None are implicitly assumed to affect the active creature.

    The spell effect opcode 120 (Immunity to weapons) is defined correctly though. For UDDEMON.cre: Effect is set to weapon type "Enchantment" (param2=0) with param1=4. DEMLORD.cre is also correctly immune to weapons up to enchantment level 5.

    you mean immune to weapons of enchantment up to +4, and can be injured by +5 weapons
  • argent77argent77 Member Posts: 3,433
    edited June 2018
    Correct. UDDEMON is immune to enchantments up to +4. DEMLORD is immune to enchantments up to +5 (i.e. only a weapon +6 will harm it).

    Both creatures also have an additional ring to make them immune to weapons up to +2, but I guess that's only there to make the creatures also immune to non-enchanted weapons.
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