Soundtracks for BG:EE, SoD, BG2:EE, IWD:EE, PST:EE are now available
in the Beamdog store.
By using the Scaling option we can set monsters 10%-200% larger.
Change the appearance: to Invisible_creature_10- (through) 200
Then in the appearance tab change the tail back to the original appearance of the creature.
But in testing there are no animations.
The mob just floats around and is missing animations. Seems like weapons and armor disappear.
So my question is this.
In the NWN EE version is there an issue with Scaling?
Maybe the skeletal animations file needs updated? For Scaling to work now or maybe I am doing something wrong?