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Unhardcoded Multiclasses

ThacoBellThacoBell Member Posts: 12,235
Can we make every class multiclassable? PWEEEEEASE? I want to multiclass bard and paladin with EVERYTHING.
ronaldoRik_KirtaniyaGrammarsaladStummvonBordwehr

Comments

  • RaduzielRaduziel Member Posts: 4,714
    IDK about that, but I would like to see Fighter/Cleric/Thief and Cleric/Mage/Thief available as PnP says it should.
    ThacoBell
  • ThacoBellThacoBell Member Posts: 12,235
    Fighter/Cleric/Thief would be baller.
    Grammarsalad
  • waehuunwaehuun Member Posts: 26
    fighter/sorcerer would be great.
    Also, this can be done in GemRB so why should it be impossible in EE?
    ThacoBell
  • ThacoBellThacoBell Member Posts: 12,235
    GemRB was kind of a complete IE rebuild by fans. It took years and never left beta. It theoretically COULD be done for the EEs. But it would be a monumental amount of work, as the ugraded engine breaks GemRB so one would need to start from scratch.
  • Rik_KirtaniyaRik_Kirtaniya Member Posts: 1,742
    edited July 2018
    I have always wished to play a Sorcerer/Paladin in the IE games! :smiley: But even EEKeeper couldn't help with that cause it's all hardcoded. :/
    ThacoBellwaehuun
  • KenethKeneth Member Posts: 56
    Well, you can play a sorcerer/paladin in an IE game: IWD2 :p
    RaduzielGrammarsalad
  • RaduzielRaduziel Member Posts: 4,714
    You guys are breaking my PnP-purist heart.
  • ThacoBellThacoBell Member Posts: 12,235
    Keneth said:

    Well, you can play a sorcerer/paladin in an IE game: IWD2 :p

    IWD2 doesn't have proper multiclasses. Its this weird bastardization of dual class where you can switch back and forth at will.
  • RaduzielRaduziel Member Posts: 4,714
    When it comes to mechanics:

    AD&D Multiclass > D&D3 Multiclass > AD&D Dual-Class.

    I love AD&D, but the way it handles Dual-Class is absurdly stupid.
    GrammarsaladThacoBell
  • ThacoBellThacoBell Member Posts: 12,235
    edited July 2018
    @ALIEN How does it work? Is there a readme?

    *edit* Found it. This...seems kind of clunky. I don't want to mess with scripts or have to "pre-load" a class to use it. Having to apply it after character creation kills it for me.
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