Better locations for quest-givers
Communard
Member Posts: 556
Not sure if this has been asked before, but a lot of the quests in the game are gained by picking the lock on someone's house, who then instead of calling the guard on the people who broke into his home, decides to give them a job! It always struck me as strange and completely unneccessary. Personally I would relocate them all to taverns because even if a house is unlocked it's generally considered rude to wander in while heavily armed...
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Comments
I'm strongly against clumping all NPC's in the inn for quest. That way lies the way of exclamation marks over their head and quest compasses. Leave them in their original places, it keeps some quests a nice surprise and doesn't make every inn feel simply like a questhub.
It also happens a couple more times, for example the miner's grieving widow in Nashkel, and several quests in Baldur's Gate city. And that's just the locked ones, there are lots that are just in random houses.
The opening locked doors thing is immersion-breaking, but I also like that players are rewarded with quests for exploring.