[Request] NPC transition from ToSC to SoA
Lunever
Member Posts: 307
Current behaviour:
When proceeding from ToSC to SoA and from SoA to ToB, all NPC stats are reset, albeit the data would be available in your savegame.
I always found the choice between Tutu and Trilogy difficult. While I liked the all-in-one-Trilogy approach, I didn't like that it skips the party and equipment reset when starting for SoA in Irenicus dungeon, so I mostly played Tutu+Tweaks. But how should EE handle this?
Desired behaviour:
My suggestion is for NPCs that are in BG1/ToSC as well as in SoA/TOB (no matter whether joinable or not), to always use the same, saved creature including all skills and XP and, with the exceptions of the main PC, Imoen, Jaheira and Minsc (the prisoners) also with their equipment. That's continuity without starting out to powerful in SoA. Same goes for SoA to ToB.
When proceeding from ToSC to SoA and from SoA to ToB, all NPC stats are reset, albeit the data would be available in your savegame.
I always found the choice between Tutu and Trilogy difficult. While I liked the all-in-one-Trilogy approach, I didn't like that it skips the party and equipment reset when starting for SoA in Irenicus dungeon, so I mostly played Tutu+Tweaks. But how should EE handle this?
Desired behaviour:
My suggestion is for NPCs that are in BG1/ToSC as well as in SoA/TOB (no matter whether joinable or not), to always use the same, saved creature including all skills and XP and, with the exceptions of the main PC, Imoen, Jaheira and Minsc (the prisoners) also with their equipment. That's continuity without starting out to powerful in SoA. Same goes for SoA to ToB.
Post edited by Lunever on
1
Comments
I would rather see Imoen as a thief with special abilities, which can be explained as part of her (SPOILER!) unique heritage (END SPOILER!), instead of forcing the player to assume that he dual-classed her sometime in BG1.
EDIT: Another thought - Make Imoen a Thief/Mage multiclass character. It breaks some PnP rules (she's human, after all), but it would resolve a lot of that issue for me.
I'd be in favor of just giving her special abilities as she gains levels, kind of like how CharName gets special abilities from dreams. Model them from levels gained rather than plot points, and the internal consistency should stay the same, players who want Imoen to be a thief can keep her as a thief, and players who want her to be a mage can make her a mage.
Or maybe start her dual-classing when she goes with Irenicus, so that when you get her back she's got levels of mage on top of thief. It does feel a little disjointed to have her suddenly casting spells in BG2 when she's never been a spellcaster before.
If I'm not mitaken, you actually could get Imoen to a Mage8/Thief7 naturally in BG1.
I think there will always be a consistency problem with Imoen, no matter the story solution used to allow the user to keep her as a pure Thief. Overhaul could give her some kind of magical special ability to try and lessen the issue, but I think the player will always just have to accept the inconsistency.
I never dualed her in BG1, so I'm talking about having her as a pure thief. In BG2 she's lvl 7 Thief, but you can get more of here in BG1, at least I think so...
edit: I see what you're saying now - you don't like that the NPCs are reset - you want them to keep their equipment and stats.
I can see how that would add continuity to the game, but it may introduce an "overpowered" element that would leave the early BG2 game (and potentially more of it) unbalanced.
BG2 was released in order to appeal to gamers that may not have played BG1 (like myself, initially!). If they're still being packaged as two separate games, then there's always the chance that a gamer will have BG2 installed without BG1, not allowing for NPC carry-over.
More important is the suggestion how EE should handle this.
My bigger question is if they can remove the awkwardness of having Jaheira, Minsc, Khalid, and Dyanheir all in Chateau Irenicus even if I never met some/any of them.
Its entirely possible that I imagined that line though.
There's only one way to find out for sure...
My vote is still for: Keep the stats for all NPCs, keep the equipment for non-prisoners. Clear the party at the beginning of the SoA chapter.