Make the following 3 battles harder
AceofWands
Member Posts: 33
In my opinion (I would hazard a guess that I'm not completely alone) the following 3 fights should be increased in difficulty at least slightly. The items that you get afterwards are very powerful compared to the minimal effort required to get them.
1. Greywolf - he has the best 1H sword in the game (Drizzt excepted) and is very easy to take down with a low level party.
2. Meilum - again easy to take down even with a low level party and I'm sure no-one now would deliberately choose the 'wrong' dialogue option. Maybe his gauntlets (and sword) should be in the possession of an ogre not too far away.......or just give him a couple of friends.
3. Sunin - you already get one RoW for nothing and by the time you get to this fight it feels like this is a freebie too. I know the fight is harder depending on dialogue choice but still, the 'easy' choice is ridiculously easy and the alternative is of only average difficulty.
1. Greywolf - he has the best 1H sword in the game (Drizzt excepted) and is very easy to take down with a low level party.
2. Meilum - again easy to take down even with a low level party and I'm sure no-one now would deliberately choose the 'wrong' dialogue option. Maybe his gauntlets (and sword) should be in the possession of an ogre not too far away.......or just give him a couple of friends.
3. Sunin - you already get one RoW for nothing and by the time you get to this fight it feels like this is a freebie too. I know the fight is harder depending on dialogue choice but still, the 'easy' choice is ridiculously easy and the alternative is of only average difficulty.
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Comments
I don't think any of these items change the tide of the game. The fact that they're among the game's best gear isn't saying much, as there isn't a huge spectrum of power differences to choose among. This is a campaign where +2 weapons are the exceptional.
@sarevok57 Yeah, either more levels or just some companions. Maybe another mage with Sunin - there aren't many instances in this game where you fight more than one mage.
Sunin is the mage found in a house in the southwest part of The Gate who has a Ring of Wizardry.
I'm all in favour of harder fights, but I do like have a wider range of equipment earlier on, so by all means make the fights more interesting, but don't make them physically inaccessible to newbies.
On a similar note it would be nice if it wasn't possible to see Sendai without leaving Alexander and Delgod in the fog of war. It trivialises the fight for the second best leather in the game. Also also Dax and Zal (the dart guy) could do with being harder.
What if Greywolf had an actual wolf companion with him?
Edit: They are found on the same map as the ogre mage that has lost his doggie though, so you might be thinking of that.
What could be done, is a script to make him attack prism after his life pool reach a certain point (after all he live for his bounty hunter profession), if he kills prism he would take the gems and run from the party (as any inteligent person alone that dying and fighting a group of 4+ ppl would do), raise the challenge with an inteligent plot would be better than just raise his power.
Meilum - to me is a Buffoon, a decent swordsman that get his hands in a bracer of weapon expertise. As game benefits no item in the game (BG here) is capable of change the tides of power, but as history plots, many items have in their background some funny stuff, as in BG2 the 5% Magic Res necklace the unseeing eye drops, that has in his background that it protected someone that used it from many magics... with 5%... bitchs please!
Sunis - Is a good item the ring but really i have no opinion about this matter.
Speaking in BG powers, no way Shandalar comes back in BG2 to a little payback? I really feel that he hurt my feelings when he forced me to work for him (with BGT installed is near impossible to kill him, as he has dozens of lvl 6 spells and even 7 maybe, don't remember well).
See, I recently played BGT and tried to kill Shandalar, and I left the encounter thinking it was like trying to kill Gorion. Do-able, but way more difficult than I remember from the vanilla game. I'm glad I'm not the only person to have noticed that.
I do hope they make him into a real high level wizard; BG1 was notorious for 'cheating' npcs that have stats way outside of the ruleset or even flat-out not adhering to the normal game mechanics.
Shandalar (vanilla) could be killed by spamming him with magic missiles although you needed at least 3 mages if I remember correctly (and possibly a dipel magic).
So, in a vain attempt to get this thread back on track, how about making the end battle of Ice Island more challenging? A party of 6 versus one mage is a bit of a damp squib. And put a useful item down there. I hardly ever bother with that place anymore.