The fight with Shar-Teel? Never stops.
Chow
Member Posts: 1,192
So I chose CHARNAME as the duelist when I picked her up from the wilderness, handily beat her, and she joined. But ever since then, whenever the two are left close enough for a while, they start it up all over again, which is weird and distracting and potentially life-threatening.
How am I supposed to make them stop?
How am I supposed to make them stop?
0
Comments
Let's hope what Humanoid_Taifun says is right. I'll try to be patient.
I'm guessing one of these is causing things. Which of them should I change and to which direction?
And yes, it's 2.
Edit: On the other hand, they seem to stop by themselves (temporarily at least) once one of them is sufficiently hurt. Which still sucks because it drains healings.
I guess we could deduce they'll also start fighting whenever they're both in the condition to do so? This would make sense, seeing how they indeed tend to do so as soon as I heal the buggers. Annoying.
@KeithS
The good news is that I manage to break them off as soon as one of them gets hurt at all. This make things a little easier to handle: at least one or the other isn't always deathly injured.
Edit: Scratch that, that one attack just happened to bring Shar-Teel under half HP, which seems to be the breaking point.
IF
AttackedBy([GOODCUTOFF],DEFAULT)
Allegiance(Myself,ALLY)
THEN
RESPONSE #100
Enemy()
END
which will set her against the party of any party member attacks her. I suppose we could change this to use RunAwayFrom(LastAttackerOf(Myself)) and keep her non-hostile. Like I said, I like Shar-Teel so I will definitely look into this at the earliest opportunity.