[bug] Operating Doors
Lunever
Member Posts: 307
Current behaviour:
Many doors can be operated only from 1 position, which means you can't open or close them from the other side of the door.
Also, often when you enter a map, the door by which you entered in theory is closed.
Expected behaviour:
Doors should be operable from both sides, passed doors should be open.
Many doors can be operated only from 1 position, which means you can't open or close them from the other side of the door.
Also, often when you enter a map, the door by which you entered in theory is closed.
Expected behaviour:
Doors should be operable from both sides, passed doors should be open.
Post edited by Balquo on
5
Comments
As for opening and closing doors, that can be done via script... so part of what you propose could be doable. I will look into it. Do you know of a specific door that you would like to see fixed? Maybe if I can fix it, they will do more. I need the area number and generally where the door is the area.
The door I am looking at is flagged Bit6 Unknown for door properties. We need it to stay open once opened? Wish we knew all the unknowns! I can't add another spot for the door to be opened from the inside, it only allows one per door. Perhaps we can request some added functionality to the engine to allow that? Or perhaps one of the other unknowns does exactly what we want?