Which class for the player character makes more sense to you plotwise? (spoiler warning)
Michail
Member Posts: 196
I have a thing with choosing my character class in rpg's. It has to make sense (to me) and not be redundant. For Baldur's Gate, I always felt that i should play a mage, because the player character was raised by a wizard, or maybe a cleric because he was raised in a monastery/library full of monks and scholars. Maybe even a sorcerer. I've almost always played as a pure mage, and it payed off in BGII, where the only pure mage available is edwin (this will change if Neera appears there).
Another player i know of played a fighter/mage, so as to combine the player characters upbringing and the instincts of the god of death. I kind of like this because he/she would be able to use Sarevok's two handed sword in BGII.
A thief/mage would make sense as well, from the god of murder point of view, but it would be useless with Immoen in the party, especially in BGII.
What do you think?
Another player i know of played a fighter/mage, so as to combine the player characters upbringing and the instincts of the god of death. I kind of like this because he/she would be able to use Sarevok's two handed sword in BGII.
A thief/mage would make sense as well, from the god of murder point of view, but it would be useless with Immoen in the party, especially in BGII.
What do you think?
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Then again, the book wasn't very good.
And for most other classes, you can use charname's heritage so it makes sense, like Sorcerer and Blackguard. I think the worst are druid and barbarian, considering he lived his entire life in closed walls, those are the only ones that don't make any sense to me.
Yeah, also add ranger to the list.
Hm... a fighter makes more sense in a book, because it is easier to write action scenes that most people will like (Salvatore had a hard time writing books about a cleric).
As far as the Bhaal aspect, an interest in heroes, Gods, villains and glory would push him/her to wanting to discover his/her divine heritage, either to become a legend by subverting it, or to become a God by embracing it, either way becoming part of lore him/herself.
Also, you were raised not just by Gorion, but you were tutored by loads of people in Candlekeep from lots of different backgrounds/professions.
I believe Bard is high up in the list, as is Mage, Sorcerer and Fighter, and combinations thereof. Ranger, Druid and Barbarian are too far off in my opinion, and Thief... it just doesn't fit. It might be possible, but not as fitting as the mentioned classes.
Alternatively, a cleric with no particular god makes sense too, in a way. I can see an argument for monk or bard. Anything dual-classed into mage or cleric makes some sense. A paladin(or blackguard) seems appropriate.
IMHO thief makes a lot of sense (perhapse not truly evil one though)
I agree though that bard makes obvious and perfect sense. As for Cleric, also OK. Mage - the same. Ranger, Paladin, Druid not so much. Fighter i dunno.
Regarding dual/multiclasses - as i get older i'm more and more against those being allowed at all ^_^
I have a harder time making sense of some of the evil options. "Uh, Charname, one of the monks was cleaning and found what appears to be a holy symbol of Talos. Do you want to explain this?"
"Uhh, that's not a holy symbol, I just think lightning is cool. Hey, you can cast Lightning Bolt, right? You wanna show me?"
From what I understand, the Realms as a whole believe in the existence of gods (duh), and are (mostly) accepting of various gods. Sure, certain regions might lean one way or the other, but it doesn't make sense to antagonize another god by trying to kill off his worshipers.
You might not have any priests of Talos around to teach you as a child, but you're still in freakin' Candlekeep; if you want to find a book to talk about him, you're NOT going to have a hard time. And no on is going to give you a hard time about your search for knowledge. Not with Ohgma being the 'local' God.
@Rilbur You think Gorion's going to be completely unconcerned when his ward, the spawn of the evil god Bhaal, starts reading up on evil gods and worshipping them?
I suppose this comes down to how much you really need to be a level 1 anything. If you can be a level 1 Ranger by hanging around the stables and the birds and a level 1 Priest of Talos by reading a few books, you can justify just about anything.
So, Neutral good it is. Boring but safe.
Then there is the class. Some are impossible; Paladin (for gameplay reasons), Barbarian, Ranger, Druid (all because of growing up in candlekeep). Cleric seems weird to me, certainly not what makes most sense, and high wisdom is a game play problem. I don't think thief fits either, if nothing else because Imoen is a thief and clearly designed to back up the main character (I assume Imoen will be a part of the part, since it makes sense). Maybe with a kit like swashbuckler, but...meh. I don't like Bard. It just isn't main character material - the bard is the sidekick, who sings your songs and cheers you up. So we have three classes to choose from: fighter, wizard and sorcerer. Sorcerer is just a weird version of a wizard, and you dud grow up with all those books around you...so wizard is better than sorcerer. I don't like multiclass fighter/mage - it just doesn't seem reasonable to excel in two different things at the end of the game. I can see why they wrote the book with a fighter main character, it is just a much simpler one to handle since wizardry is extremely overpowered in D&D. But that is also a reason to not have a fighter - I don't buy that you can beat countless D&D wizards with just a sword.
One more note: Like noted, you should not have a higher wisdom than 15. A super wise character doesn't make sense during game play, since the story has you fooled a bunch of times (*ghasp* it was Sarevok in candlekeep, giving you that ring! *ghasp* Melissa, you traitor!)
So, a neutral good mage, probably with some specialization. I suppose it makes most sense with a male...but maybe that isn't too important. Sounds pretty boring though.
As for the education required to be a priest... that's actually a good point, and one I'm not sure if there are any resources on. All I really know is that it involves prayer -- lots of prayer!
"It is thought that the blood of some powerful creature flows through their veins; perhaps they are the spawn of the gods themselves, or even dragons walking in humanoid form." -description of the sorcerer
So there you are... Young kid in the woods. And in BG1, you spend most of your time in the woods. Sounds pretty ranger-y to me. If you ignore the label in the prologue, and just focus on the actual events of the game, you BECOME a Ranger.
Same argument could be made about Druid. Out in the woods, communing with nature, developing mystical powers. How else would one become a druid, really?
If you focus on character development, you can pretty easily justify most classes.
Of course, that's assuming a) I'm remembering the books right, b) they accurately follow DnD lore, and c) drow elves mature at the same rate as surface elves.
Plus you are Bhaalspwan, you have inate power that allows you to be anything you want to be.