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Level 1 Archer hitpoints

Sorry if this is a stupid question, but I cannot work it out.

I just created a level 1 Elf Archer in bgee. Chaotic Good, stats are 18/00, 19, 17, 8, 15, 8.

Currently in Candlekeep with 0 xp and no buffs. I have 19 hitpoints.

Where did the extra hitpoints come from? Should I not have 13?

I am playing on core difficulty.

Comments

  • agrisagris Member Posts: 581
    Ok, you have 0 xp but are you sure your character record says "Level 1"?
  • hzfhzf Member Posts: 70
    Archer: level 1
  • hzfhzf Member Posts: 70
    Current Hitpoints: 19
    Maximum Hitpoints: 19
    Hit Points / Level: +3
  • hzfhzf Member Posts: 70
    Ok I can reproduce this.

    When you are on character creation, the hitpoint bonus from constitution is applied after you select your weapon proficiencies but before you select your ranger favoured enemy. So if you go to the favoured enemy screen, then go back, your constitution bonus is applied multiple times.
  • GoodSteveGoodSteve Member Posts: 607
    edited December 2012
    Hilarious. Yet another bug... Enhanced.
  • jfliederjflieder Member Posts: 115
    Interesting. Has this been added as a Bug thread?
  • agrisagris Member Posts: 581
    I'm going to flag this thread for @Nathan, this might be a new bug.
  • XivirielXiviriel Member Posts: 166
    Im thinking this must have happened to me a lot. I am so indecisive I go back ALL the time. Im too retarded to know what the correct starting hp is supposed to be. Enough of my energy goes towards calculating THAC0....
  • BugratBugrat Member Posts: 118
    Confirmed in my game. After two minutes of clicking back and forth from the favored enemy screen in character generation I started with 37 HP. Good catch!
  • sandmanCCLsandmanCCL Member Posts: 1,389
    I posted this issue in the BG:EE bugs forum so hopefully this gets noticed and fixed.
  • BartimaeusBartimaeus Member Posts: 15
    GoodSteve said:

    Hilarious. Yet another bug... Enhanced.

    This also happens in BG2, before anyone makes any smart comments...oops, too late!

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