Any way to finish the game drunk?
Tie_Fighter
Member Posts: 41
(Well, you the player as well, but I'm mostly talking about the character.).
I was thinking about new things to do, and thought about the nice idea to play an alcoholic character who had to finish the whole game intoxicated. But sadly, that doesn't seem to be possible since intoxication wears off too fast. You can't travel to certain locations without becoming sober, and there isn't a decent pub in all of cloakwood.
Then I realized, there is Wine! Sweet, sweet wine. In Beregost, guarded by spiders. So I went there with my current character to see if that worked. But, darn it, it can't be drunk! Wasn't it possible to get drunk on that bottle of wine in the original game? If it was, this is a serious bug! Well, maybe it wuldn't be possible to finish the game drunk anyway, since the wine probably isn't enough for e.g. cloakwood. Am I missing some alcoholic resource here? Is there e.g. a wild mage effect that turns you drunk?
If that were to work, the challenge would look something like this:
Rule: you have to stay drunk. The only time you may not be drunk is when you have just woken up severely hung over in a tavern, ready for your breakfast brew. Exceptions for situations when it is actually impossible, like just after leaving candlekeep for the first time (or is it actually possible there? Hmm...don't think I ever tried). This will mean there are some places you can not go to, since they don't serve beer there. Once you get to Baldur's Gate, things should be real easy, since it reeks of corruption.
Anyway, I think the optimal build for the drunken challenge is this:
Probably Dwarf, they are notorious drunkards. Maybe Thief/x, since you might have to move fast sometimes to get back to the tavern in time. You should probably have a low constitution score, to make sure your tolerance for alcohol is low. Might be nessecary if the wine actually could work.
I was thinking about new things to do, and thought about the nice idea to play an alcoholic character who had to finish the whole game intoxicated. But sadly, that doesn't seem to be possible since intoxication wears off too fast. You can't travel to certain locations without becoming sober, and there isn't a decent pub in all of cloakwood.
Then I realized, there is Wine! Sweet, sweet wine. In Beregost, guarded by spiders. So I went there with my current character to see if that worked. But, darn it, it can't be drunk! Wasn't it possible to get drunk on that bottle of wine in the original game? If it was, this is a serious bug! Well, maybe it wuldn't be possible to finish the game drunk anyway, since the wine probably isn't enough for e.g. cloakwood. Am I missing some alcoholic resource here? Is there e.g. a wild mage effect that turns you drunk?
If that were to work, the challenge would look something like this:
Rule: you have to stay drunk. The only time you may not be drunk is when you have just woken up severely hung over in a tavern, ready for your breakfast brew. Exceptions for situations when it is actually impossible, like just after leaving candlekeep for the first time (or is it actually possible there? Hmm...don't think I ever tried). This will mean there are some places you can not go to, since they don't serve beer there. Once you get to Baldur's Gate, things should be real easy, since it reeks of corruption.
Anyway, I think the optimal build for the drunken challenge is this:
Probably Dwarf, they are notorious drunkards. Maybe Thief/x, since you might have to move fast sometimes to get back to the tavern in time. You should probably have a low constitution score, to make sure your tolerance for alcohol is low. Might be nessecary if the wine actually could work.
2
Comments
I'd recommend playing a wild mage.
I think it's drinkable. Also brewed with pimentos for that extra kick.
I can't remember from where and whether it's just the one item, though.
Man, I really thought I had such a good idea with the beregost wine. But no, i don't think it ever made you intoxicated. Bah.
On the Durlag's Tower Wine - yeah, I think it is the same...sadly. Very sadly.