First Mod! Play Drizzt!
Abel
Member Posts: 785
Did you ever wonder what it would be like to have Drizzt at your side? It's now possible and you can even use it as your main character!
What you have to do first is to download this file.
Then extract the bmp files to your portraits folder and the chr file to your characters folder in « C:\Documents and Settings\...\Baldur's Gate - Enhanced Edition ». Replace your dialog.tlk file by the one I provided in « ...\Baldur's Gate Enhanced Edition\Data\00766\lang\en_US ». Put the other files in your override folder: « ...\Baldur's Gate Enhanced Edition\Data\00766\override ».
In case these folders do not exist, just create them.
Now the explanations.
My source was the original Drizzt you can fight. I didn't change anything but what was necessary for you to play it. For example, Drizzt has an AC of -10 and 9/2 base attacks. This wasn't changed. But Drizzt had a class labelled as « Innocent » and I had to change this so you could notably access quick weapons. Likewise I changed his weapon proficiencies. Basically he has Grand Mastery in all weapons so I just applied this to the BG:EE proficiencies.
Another modification I made was to its main weapon. Actually, Drizzt isn't using Icingdeath or Twinkle either. He uses a special longsword + 5 which deals additional 12 damage if target fails a Save vs. Death at +4.
But the weapon wouldn't work with Charname because I believe it lacked icons. So I gave it some and added description (dialog.tlk).
But everything isn't perfect. Drizzt uses the Drizzt animation. But this animation is far from complete and using certain weapons just crash the game. I guess it's because this animation has no particular animation to work with these weapons. So, unfortunately you're pretty limited right now.
Another thing is that there's no character showing on the inventory screen.
I would like to look at the animation and try to modify it aswell to correct this.
Lastly, Drizzt has his own sounds set. But selecting it as a main character, you'll be forced to override some of these sounds. The only workout I've found so far would be to recruit it like a NPC.
This is why I provided a cre file. You can use the CLUA console to spawn it and recruit it via CTRL+Q.
Next should be Elminster if people like the idea.
I'll answer any questions/remarks tomorrow *yawn* !
What you have to do first is to download this file.
Then extract the bmp files to your portraits folder and the chr file to your characters folder in « C:\Documents and Settings\...\Baldur's Gate - Enhanced Edition ». Replace your dialog.tlk file by the one I provided in « ...\Baldur's Gate Enhanced Edition\Data\00766\lang\en_US ». Put the other files in your override folder: « ...\Baldur's Gate Enhanced Edition\Data\00766\override ».
In case these folders do not exist, just create them.
Now the explanations.
My source was the original Drizzt you can fight. I didn't change anything but what was necessary for you to play it. For example, Drizzt has an AC of -10 and 9/2 base attacks. This wasn't changed. But Drizzt had a class labelled as « Innocent » and I had to change this so you could notably access quick weapons. Likewise I changed his weapon proficiencies. Basically he has Grand Mastery in all weapons so I just applied this to the BG:EE proficiencies.
Another modification I made was to its main weapon. Actually, Drizzt isn't using Icingdeath or Twinkle either. He uses a special longsword + 5 which deals additional 12 damage if target fails a Save vs. Death at +4.
But the weapon wouldn't work with Charname because I believe it lacked icons. So I gave it some and added description (dialog.tlk).
But everything isn't perfect. Drizzt uses the Drizzt animation. But this animation is far from complete and using certain weapons just crash the game. I guess it's because this animation has no particular animation to work with these weapons. So, unfortunately you're pretty limited right now.
Another thing is that there's no character showing on the inventory screen.
I would like to look at the animation and try to modify it aswell to correct this.
Lastly, Drizzt has his own sounds set. But selecting it as a main character, you'll be forced to override some of these sounds. The only workout I've found so far would be to recruit it like a NPC.
This is why I provided a cre file. You can use the CLUA console to spawn it and recruit it via CTRL+Q.
Next should be Elminster if people like the idea.
I'll answer any questions/remarks tomorrow *yawn* !
Post edited by Tanthalas on
1
Comments
Add the wav files to « ...\Baldur's Gate Enhanced Edition\Data\00766\lang\en_US\sounds » and the new 2da file to your override folder.
The link to download the files has changed as well.
Oh, and I made some minor modifications to the cre and chr files (Ranger spells). The dialog.tlk is also updated.
Congratulations. May many follow your footsteps.
If only Drizzt had his official stats and attacks... but the way he is in this mod seems WAY OP and therefore i probly wont be using it. But keep it up!
@Grulo Yes, you're right, he's imbalanced. My purpose really was to stick to the original.
It's also because I believe you can easily modify his characteristics via Shadowkeeper.
But I can make an « official » Drizzt if people want it. It's just that I didn't add any story, dialog or anything in that taste that could make him interesting then.
Same for Elminster.