Path Search Nodes
Nukenin
Member Posts: 327
When rummaging through Documents\Baldur's Gate - Enhanced Edition\Baldur.ini, I noticed the following:
Is this option utilized? If so, why the throwback?
'Program Options', 'Path Search Nodes', '32000',I'm so used to setting this to the max (400000) that it was interesting to see this old default.
Is this option utilized? If so, why the throwback?
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Comments
EVEN BG2 HAD IT'S OWN CONFIGURATION MENU (the menu you can start before playing).
Devs, thanks for adding ALL the bakdur.ini options to the option menu !
That said... I never really found much value in it. Path Finding in BG 1 and 2 will always be a mess until one thing is done: Object collision routines between two characters need to be vastly improved. The game needs to know who is the passive (still) and active (moving) character on its object collision routines. The passive character must try to get out of the way by moving just a few inches. The active character should wait or just sit still. Never should he try to find a new longer path.
"You're sending us across the map? Ok, everybody, let's see who can find the longest way."
"I can't reach the enemy because two other fighters are blocking my path. I'm just gonna stand behind them and do nothing."