Addition of "highlight button" seems pretty important.
Gridd
Member Posts: 8
Hi guys,
I was reading a preview here:
http://pockettactics.com/2012/12/03/baldurs-gate-for-ipad-impressions/
and I noticed that because there is no mouse cursor it's difficult to know doors are there when they are located on the back of building or wall.
Back when I played BGII (never actually played the original BG so I can't wait for it) I remember pressing tab highlighted "usable" things like doors and chests in the environment.
Might it be an idea to include some kind of button to do this, it seems quite important and it would be really annoying to get stuck in the game because a door is difficult to see.
Thanks for reading, and can't wait for the game!
Gridd
I was reading a preview here:
http://pockettactics.com/2012/12/03/baldurs-gate-for-ipad-impressions/
and I noticed that because there is no mouse cursor it's difficult to know doors are there when they are located on the back of building or wall.
Back when I played BGII (never actually played the original BG so I can't wait for it) I remember pressing tab highlighted "usable" things like doors and chests in the environment.
Might it be an idea to include some kind of button to do this, it seems quite important and it would be really annoying to get stuck in the game because a door is difficult to see.
Thanks for reading, and can't wait for the game!
Gridd
1
Comments
--Illydth
Thanks for the info.
I don't use twitter so wouldn't have seen that :P
Oh, and don't forget BGII has a lot of items that need interaction with.
And on an unrelated note, Beamdog, please find a way to allow me to rotate my party. It's always been a crucial part of my strategies.
Still though, the focus stays on the ability to highlight. That's the one that I can see running the game for people that haven't memorized where everything is.