Jester song
szb
Member Posts: 220
There has been a lot of discussion about this already but I made a new thread to try and clear it up.
Manual description: "...they must save vs spells with a -4 penalty..."
In game description: "...they must save vs spells with a +4 penalty..."
Unless wild dogs have some bonus to save vs spells (I don't think so) it seems that the in game description is correct and +4 penalty is applied, othervise a roll of 22 would not be possible on the save.
Manual description: "...they must save vs spells with a -4 penalty..."
In game description: "...they must save vs spells with a +4 penalty..."
Unless wild dogs have some bonus to save vs spells (I don't think so) it seems that the in game description is correct and +4 penalty is applied, othervise a roll of 22 would not be possible on the save.
6
Comments
In this case, the wolves making a save at a +4 bonus, does it mean it is EASIER for the wolves to make the save?
Levels 1-14: Enemies must Save vs. Spell with a +2 bonus each round or be Confused for that round
Levels 15-19: Same chance of Confusion as above, plus enemies must Save vs. Spell each round or be Slowed for that round
Levels 20+: Same chances of Confusion & Slow, must also Save vs. Spells with a +2 bonus each round or be knocked Unconscious for that round
The bonus favors target but is only +2. Higher levels won't matter in BGEE but are still present in the game.
On this note, if you think that the song is too weak you can use NI to edit the bonus to your liking. It is file SPCL751A.SPL
It is a penalty for the player, because they will have an easier way to resist the effect. So its a bonus from the viewpoint of the enemies, and penalty from the view of the bard. Um...yeah, glad they made the rules so simple and hard to misunderstand.
@Pecca
Thanks Pecca! I was hoping the enchanted edition would clear all these confusions and have correct descriptions, but its the same as before :-(
Could someone check the normal bardsong effects? Now I'm hoping there is a hidden luck bonus after all.
I think a better implementation is no save, but the jester effect is less op. Maybe give a luck -2 to all opponent actions in their dice rolls.
At higher levels the way I understand it works is that theres 3 seperate saving throws against each effect. So each round your enemies would have to save against confusion, slow, and getting uncuntious. Seems very probable that they will fail at least one of those saves.
There's no luck bonus.
It can't be found in SPL so I guess it's hardcoded.
" Here's what the default (unkitted) bard song does in BG2:ToB"
They might have or have not fixed/changed that for BG EE, so untill someone checks the current files ( I don't know how to unfortunatly) that link doesn't mean much.
"May use Bard Song ability. While active, the Bard Song has the following
effects:
o Increase morale to 10.
o Remove Fear.
o Protection from Fear."
Quote from BGEE Manual Sword Coast Survival guide, page 56:
"Bard Song
This ability is usable by Bards; the Bard character begins playing a song that
continues until any action other than movement is selected for that Bard.
While the song is playing, the party’s morale and luck are higher."
So the 2 manuals contradict to eachother :-(
Since the second description seems to be a copy & paste I would trust the first one. I'm not going to test it because I'm quite sure there hasn't been any change but if you want to be certain you can.
Create a Bard, sing and see if any of the luck effects show up:
#133 (0x085) Spell Effect: Luck Non-Cumulative [133]
Parameter #1: Statistic Modifier
Parameter #2: Irrelevant
Description:
Applies the modifier value specified by the 'Statistic Modifier' field in the style specified by the 'Type' field to the targetted creatures luck. Luck affects the minimum damage caused by a weapon (up to the normal maximum damage of the weapon) and the attack roll modifier (up to a maximum of 20, excluding natural attack roll modifiers, e.g. high STR, invisibility etc) by 'Statistic Modifier' amount. 'Statistic Modifier' also affects the damge rolls of opponents (in feature blocks, not extension headers). The effect sets STATE_LUCK.