Dual classing to a fighter lets you put 4 stars in the same weapon at level 1.
Aranthys
Member Posts: 722
Bug :
If you dual from, say, a thief to a fighter, you can affect all your proficiencies points to the same weapon, letting you become a "master" at fighter level 3.
Expected behaviour :
Only 2 proficiencies points can be given when dualing to a fighter.
If you dual from, say, a thief to a fighter, you can affect all your proficiencies points to the same weapon, letting you become a "master" at fighter level 3.
Expected behaviour :
Only 2 proficiencies points can be given when dualing to a fighter.
0
Comments
While most people don't do this because it isn't feasible with the XP Cap (depending on Lvl/Class) since it doesn't allow you to gain your first class abilities back in most cases, I happened to to change my XP Cap up by 31k because I always felt a little gypped out of my 7th LVL Fighter in my F/M/T build I always use.
Anyways, I decided to play with other builds, namely dual classing, since I had a little more XP to play with.
Which brings me to my point, when dual classing to a Fighter (rather than from, like most people choose), as always Fighters get 4 proficiencies at lvl 1. When starting from a Fighter, you can only put 2 pips in any given weapon/style, however, when dual classing to a Fighter, it allows you to put all 4 pips (High Mastery) in one weapon, which as far as I know, shouldn't be allowed.
Is this a bug or merely an engine limitation/oversight?
Expected Behavior
1st LVL Fighters should only be allowed to put 2 pips in any given weapon/style, regardless of being dual classed to it.