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AI scripts overriding orders

seasea Member Posts: 65
edited December 2013 in Fixed
One thing I noticed recently was that sometimes the AI scripts for party members will cancel out orders you have given them. For instance, I told my main spellcaster to fire a Magic Missile at someone... instead his "ranged" AI script caused him to run away and try to put distance between him and the target. This happens even if I do not release direct control of party members.

This gets very frustrating as micro-managing battles is more difficult than it used to be.

Expected behavior: AI scripts do not take over until player orders have been completed.
Post edited by Balquo on

Comments

  • frossfross Member Posts: 12
    edited November 2012
    Current Behaviour
    "If Characters are running an AI script and you tell them to heal a party member they will start to walk to party member to heal but then the Script will run again before they do your action."

    Expected Behaviour
    "I would expect my Character to carry out my command before the AI script activates again".
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