Share your AI scripts
ImTheLaw
Member Posts: 10
This is a place where you can share your custom AI scripts.
You can also expose what kind of features you would expect from AI scripts.
For example (from Oxford_Guy ):
I personally would love a single script able to:
-Attack the same enemy the learder is attacking, especially with ranged weapons (my usual strategy is to kill enemy one by one)
-Interrupt spell casters if possible with ranged weapons
-Cast a selection of spells when a button is pushed or after a rest.
-Use dectect traps/repel undead when they have nothing else to do.
-spam magic missiles and attack between each spell
-change the type of strategy with one button (spam magic, buff, run away, heal etc)
-DON'T DISOBEY ORDERS to do what they want
I don't know if those scripts are even possible.
You can also expose what kind of features you would expect from AI scripts.
For example (from Oxford_Guy ):
junk11 said:
IF
ActionListEmpty()
!ActuallyInCombat()
!ModalState(DETECTTRAPS)
!StateCheck(Myself,STATE_INVISIBLE)
THEN
RESPONSE #100
FindTraps()
END
I personally would love a single script able to:
-Attack the same enemy the learder is attacking, especially with ranged weapons (my usual strategy is to kill enemy one by one)
-Interrupt spell casters if possible with ranged weapons
-Cast a selection of spells when a button is pushed or after a rest.
-Use dectect traps/repel undead when they have nothing else to do.
-spam magic missiles and attack between each spell
-change the type of strategy with one button (spam magic, buff, run away, heal etc)
-DON'T DISOBEY ORDERS to do what they want
I don't know if those scripts are even possible.
0
Comments
You need a program like NearInfinity which will compile the script for you into a format the game recognizes.