Mods BGEE, only in english ?
Kerozevok
Member Posts: 695
I'm french and in the tlk file, all characters like é, è, à, ê, â, ô... are replaced by è, é, ô, ù...
If I create a new dlg (with TCEP or NI) and write something like :
- Vous êtes quelqu'un digne de confiance.
In game, I have :
- Vous
What is wrong with BGEE ?...
If I create a new dlg (with TCEP or NI) and write something like :
- Vous êtes quelqu'un digne de confiance.
In game, I have :
- Vous
What is wrong with BGEE ?...
Post edited by Kerozevok on
0
Comments
But it's not *really* a solution, I'm french, not an martian.
You can use a text editor , then use a convert all for those characters, and paste that.
(sorry english)
As player, it's not a problem, but for a modder or a translator...
My assumption is you could go around the current mod issue by converting the tra files into UTF8 coding. You'll need a tool for that. Linux has iconv for that purpose. On Windows, you can find ports of iconv too. I know Codepage Converter (http://sourceforge.net/projects/cp-converter/), with GUI. It requires .Net.
Since the original games do not like UTF8, if this assumption is right, this means mods would need to maintain two sets of tra files, one in the original codepage (Windows 1252 for Western Europe, I think), one in UTF8. That is, until WeiDU can handle that conversion on the fly when BGEE is detected.
(welcome to the forum Isaya)