Unique special ability descriptions
ankheg
Member Posts: 546
Maybe I am stupid but I never found any good descriptions about special abilities which are not class related like Minsc's berzerk, or Eldoth's poison arrows. I think we have a lot of space for those in biography or in kit description.
3
Comments
About true sight, it's probably like the mage spell with the same name with different casting time/duration. But yes we should have to know this as well.
However, I think this feature is more about updating "Baldur's Gate," and major critics felt like the game just didn't feel enhanced enough. Yes, there wasn't enough content, but a main gripe was that there wasn't much in terms of "enhanced".
To get into what I'm trying to explain, not just to you, but to everyone, it's that Baldur's Gate needs small improvements. The path finding needs tweaked, small interface changes need to be made, and it needs to be a game that's more accessible to people who've not played a Baldur's Gate game before. The Infinity Engine games are more AD&D core rule intensive than NWN or NWNII. But that's the problem I think!
When you get down to it, you can make mistakes by leaving in bugs, not adding enough content, but a lasting appeal lasts forever.
Do you forget I'm a fan too, and that I was supporting your forum post? And if it wasn't that hard to make then why hadn't they made these improvements? Not everyone plays D&D and knows these rules. In fact, it was hard for my brother to play the game because of a lot of the path finding in the original game, among other issues as well, though;the path finding error, however, was not fixed in the Enhanced Edition. Well, will it be fixed BG:II or won't it? The reviewers disagreed that the game wasn't a fair price, and the game wasn't polished enough. All I tried to do was support their claims because if BGII:EE isn't successful, guess what, no BG:Next...
Little enhancements are what people look for. I wouldn't want the game to look like WoW either, but I'd like to think graphics aren't the only thing holding the game together. If Beamdog is very serious about making another Baldur's Gate game, then they'll have a lot to improve. Fixing glitches should be the first step, and it's what everyone expects on a bare minimum. The original Baldur's Gate: EE really needed little things here and there. Like.. your "Special Abilities" description you mentioned... Or a fix to the path finding, or maybe some small other changes to the UI or interface. You've been playing the game for 14 years great, but what about the other people that haven't. Let's make it accessible to the Call of Duty junkies. A lot of them were attracted to Skyrim for the same purpose I'm talking about, even!
At a time where game company's are getting rid of the game manual completely, most people aren't hardcore gamers... No one checks manuals, hence, company's are getting rid of them. People listen to reviewers. Find any game at IGN.com or Gamespot.com, and I bet, no I *guarantee* the gamer's ratings mirrors or at least represents the reviewer's own scores.
But just because you find glitches and report them doesn't make you any more credible on consumer ability or consumerism. I admit it's impressive, but just to throw the claim out there makes you seem like you only care about your own opinions and aren't open minded enough. I was trying to help.
EDIT: And my point was in favor of the point you made at the beginning of the forum. Your *own* post.
But I needed to clarify because, no, I was agreeing with you because I had thought you made a fantastic point. We're both fans of this game, and I know you just want to see the second edition succeed because you are working on the product, as well.
I'm also the same way because sometimes I get paranoid and misinterpret someone's post. So, at one point I basically did what you did... And I commend you for the apology, nevertheless. It's something I often fail to do. In addition, I probably went a bit off the deep end, as well. But I'm willing to agree that it was just a mistake on your part because you're an admiral fan, as I am.
This is my favorite game. I think it's one of the best games I've ever played in my life. But it's incredibly difficult to convince people it's so great... You really can't spend five minutes looking at it because it's hard to understand; the concept is difficult to understand.
Overall though, I apologize as well.
I also think it would be great to have this work on all mage and cleric spells. It’s annoying when you’re looking through your currently readied spells half way in a battle and forget some of the details of what the spell does. So you have to stop, open your spell book, try and remember what level the spell was, find the spell, read it and then back into the main interface where you have to search though all the spells again to find where it was so you can cast it.
In the case of equipped items such as potions or magic rings. You could just have it bring up the item information when right clicked.
You can't even see what the innate ability names are.
Your options are to just try stuff, or to go read spoiler sites.