doppelganger get panicky, run away to the basement, game stuck
el_Maestro
Member Posts: 7
I'm in the Ducal Palace. After a conversation noblepeople turn into doppelgangers and then the battle starts. Everytime I try to defeat them, some of doppelgangers get panicky and run away to the basement. During this fight I can't change location, so I can't go down to the basement to kill those doppelgangers. The game stuck. I repeated this battle 4 times and it happened againg and again.
Post edited by Jalily on
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When I go to the ducal palace for Sarevok's coronation, in the fight against the dopplegangers, liia jannath dies pretty easily. If that happens, the dialogue with belt doesn't take place, and the game gets stuck - neither belt nor sarevok wants to speak to me.
There is two way to finish this fight:
- the two concelor dies -> end
- you kill all the dopplegangers and one of the two concelor survived -> end
But the dopplegangers are easy to scared, and when they take too much damage, they just run away !
And they run away upstairs and downstairs, places where you can't follow them...
So like you can't follow them, you can't kill them, and the quest just doesn't finish.
And you can add that sometimes scared ennemies that pass doors just disaperead into the void, creating lot of bugs.
I also ask to make act the mage duke (I don't recall the name now) as a mage and not as a foul. She is a mage, so she could cast stoneskin, mirror image, improved invisibility or the like (if she really must enter in melee combat :S:S:S) couldn't she? :P :P :P
There is already a topic about that bug...
http://forum.baldursgate.com/discussion/10608/doppelganger-get-panicky-run-away-to-the-basement-game-stuck#latest
They prepared for a celebration, not a doppleganger massacre.
I see the doors are 'closed' during fights.
I think that a mage duke would have to take care more about himself...and his spell. He would be more often a target, having a political position.
And, if he has not spell of any kind ready to cast, he should escape the combat, not enter in melee, as only fouls do.
CLUAConsole:MoveToArea("AR0110") (examplary localisation, 2nd floor in palace, where I found missing doppelganger).
Here's list of locations in Palace: http://www.forgottenwars.com/bg1/ar0200b.htm#palace