Berserker Charm Immunity Total Fail
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"Berserker:
Advantages: May use "Enrage" ability once per day per 4 levels. The enraged state lasts 60 seconds and grants a +2 bonus to hit and damage, a 15 HP boost and a -2 bonus to AC. Enraging also grants immunity to charm, hold, fear, maze, imprisonment, stun, confusion, feeblemind, level drain and sleep. (Note: The bonus HP is lost at the end of the enraged state, potentially killing the berserker).
Disadvantages: Becomes winded after berserking, reciving a -2 to hit and damage penalties, and a +2 AC penalty. Can only become proficient in ranged weapons (no more than 1 proficiency point)."
Near the coast, the sirens cast a crap load of charm spells. My Berserker is immune to them except for Sil's Dire Charm, while enraged. It acts like it bypasses everything including saving throws because my Berserker gets charmed instantly all the time, total BS.
Please fix.
Advantages: May use "Enrage" ability once per day per 4 levels. The enraged state lasts 60 seconds and grants a +2 bonus to hit and damage, a 15 HP boost and a -2 bonus to AC. Enraging also grants immunity to charm, hold, fear, maze, imprisonment, stun, confusion, feeblemind, level drain and sleep. (Note: The bonus HP is lost at the end of the enraged state, potentially killing the berserker).
Disadvantages: Becomes winded after berserking, reciving a -2 to hit and damage penalties, and a +2 AC penalty. Can only become proficient in ranged weapons (no more than 1 proficiency point)."
Near the coast, the sirens cast a crap load of charm spells. My Berserker is immune to them except for Sil's Dire Charm, while enraged. It acts like it bypasses everything including saving throws because my Berserker gets charmed instantly all the time, total BS.
Please fix.
Post edited by Avenger_teambg on
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Feel free to restart the case if it happens again (saved games before the event occurs are preferred).