Well, too many attack animations are better anyway, than seeing your warrior standing for 10 seconds doing nothing.
but seeing the char attack 10times without any hit isnt much butter. I only have noticed that, because i have wondering why it takes so long to kill the enemies despite all the the attacks
in between 1 round has a duration of 6 seconds, so i think the time isnt to long between two attacks.
Nah, it doesn't mess with the frequency (hardcoded), it just changes the balance of attacks into something sensible. You won't see many thrusting attacks with clubs any more and folks with spears will actually use the pointy end instead of swinging it like a sword.
Nah, it doesn't mess with the frequency (hardcoded), it just changes the balance of attacks into something sensible. You won't see many thrusting attacks with clubs any more and folks with spears will actually use the pointy end instead of swinging it like a sword.
Comments
The animation for bows works perfect
I only have noticed that, because i have wondering why it takes so long to kill the enemies despite all the the attacks
in between 1 round has a duration of 6 seconds, so i think the time isnt to long between two attacks.
In my opinion this should be fixed.
Ascension64 has reported it as feature request A64_FR01:
All graphical attacks correspond to statistical attacks
http://cloud.github.com/downloads/Ascension64/TobEx/120715_FEATURES_TobEx_BGEE.pdf
Hopefully it will be implemented in BGEE.
http://forum.baldursgate.com/discussion/12316/make-an-option-to-reduce-the-number-of-shown-attacks