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[bug][fight animation]animation show to many attacks

tommytommy Member Posts: 401
edited December 2012 in Not An Issue
i have observed that not every hit the animation of the character make, has an attack roll
Post edited by Tanthalas on

Comments

  • GriegGrieg Member Posts: 507
    That was pretty normal in original BG1, just for visual effect they attacked more often than in reality.
  • tommytommy Member Posts: 401
    edited December 2012
    but that shouldnt be, in BG2 i haven't seen something like this.

    The animation for bows works perfect
    Post edited by tommy on
  • Avenger_teambgAvenger_teambg Member, Developer Posts: 5,862
    In BG2 you had more attacks, that's the ONLY reason, i think.
  • [Deleted User][Deleted User] Posts: 0
    edited December 2012
    The user and all related content has been deleted.
  • KirkorKirkor Member Posts: 700
    Well, too many attack animations are better anyway, than seeing your warrior standing for 10 seconds doing nothing.
  • TanthalasTanthalas Member Posts: 6,738
    This isn't a bug, but rather a design choice.
  • tommytommy Member Posts: 401
    edited December 2012
    Kirkor said:

    Well, too many attack animations are better anyway, than seeing your warrior standing for 10 seconds doing nothing.

    but seeing the char attack 10times without any hit isnt much butter.
    I only have noticed that, because i have wondering why it takes so long to kill the enemies despite all the the attacks

    in between 1 round has a duration of 6 seconds, so i think the time isnt to long between two attacks.

    In my opinion this should be fixed.
  • The user and all related content has been deleted.
  • tommytommy Member Posts: 401
    i think i will make a rquest, maybe they can make an option to switch between "showing the real number of attacks" and "show some extra attacks"
  • TanthalasTanthalas Member Posts: 6,738
    I believe the BG2 tweakpack has a component for what you want.
  • CamDawgCamDawg Member, Developer Posts: 3,438
    Nah, it doesn't mess with the frequency (hardcoded), it just changes the balance of attacks into something sensible. You won't see many thrusting attacks with clubs any more and folks with spears will actually use the pointy end instead of swinging it like a sword.
  • hook71hook71 Member, Developer Posts: 582
    ToBEx has a fix for this.

    Ascension64 has reported it as feature request A64_FR01:
    All graphical attacks correspond to statistical attacks

    http://cloud.github.com/downloads/Ascension64/TobEx/120715_FEATURES_TobEx_BGEE.pdf

    Hopefully it will be implemented in BGEE.
  • TanthalasTanthalas Member Posts: 6,738
    CamDawg said:

    Nah, it doesn't mess with the frequency (hardcoded), it just changes the balance of attacks into something sensible. You won't see many thrusting attacks with clubs any more and folks with spears will actually use the pointy end instead of swinging it like a sword.

    Oh, my mistake. >.<
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