[bug][fight animation]animation show to many attacks
tommy
Member Posts: 401
i have observed that not every hit the animation of the character make, has an attack roll
Post edited by Tanthalas on
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The animation for bows works perfect
I only have noticed that, because i have wondering why it takes so long to kill the enemies despite all the the attacks
in between 1 round has a duration of 6 seconds, so i think the time isnt to long between two attacks.
In my opinion this should be fixed.
Ascension64 has reported it as feature request A64_FR01:
All graphical attacks correspond to statistical attacks
http://cloud.github.com/downloads/Ascension64/TobEx/120715_FEATURES_TobEx_BGEE.pdf
Hopefully it will be implemented in BGEE.
http://forum.baldursgate.com/discussion/12316/make-an-option-to-reduce-the-number-of-shown-attacks