Bug Report and opportunities for improvement identified via my first full playthrough
colonel_burger
Member Posts: 279
Let me just say first of all I love the Enhanced Edition. The new NPCs rock and I'm really looking forward to seeing the new wave of mods given the increased modability due to cleaning of the code.
On my first playthrough I documented things I found broken or flawed for the devs/modders. I'm a long-time fan of BG (played it through at least 15 times since it first came out) and would love to see the EE polished further!
**Identified bugs**
1/ The game repeatedly crashes when loading any games. The only way to load is to start a new game, and then load your savegame from within (this is still occuring after the patch). The frequency of this is almost constant, but sometimes it doesn't occur.
2/ NPCs with ranged weapons run point blank to their targets and fire, rather than staying at ranged.
3/ Clicking a party NPC and telling them to move somewhere or attack something requires 2 clicks. Amazingly frustrating.
4/ Mousewheel zoom-in should have an option to speed up zoom speed. It's slow to zoom at the moment, limiting its usefulness.
5/ Shoal the Nereid doesn't approach and give me the kiss of death, just sits there doing "has nothing to say to you". I had to smack her with Xzar's mace to make her talk.
6/ Bassilus has lost his voice. He had one of the creepiest (read best) soundsets in the original game, please restore this!
7/ Greywolf has lost his voice. Derp x 2.
8/ Tevan (bandit leader in Larswood) has lost his voice. Derp x 3.
9/ Raiken (bandit leader in Peldvale) has lost his voice. Derp x 4.
10/ Drassus (mercenary leader outside the Cloakwood mines) has lost his voice. Derp x 5.
11/ Dorn quest is broken. When encountering the necromancer wench Kryll east of Nashkel, it fails to initiate the dialogue and comes up "Kryll is busy". I had to force-attack her to make the quest dialogue proceed.
12/ Dorn banter (after you have killed all his enemies and he has commited to following you) is broken. When discussing killing entire villages there are many errors in the dialogue, when asking him to tell me he merely says "Shipwreck".
13/ The game frequently crashes when loading a savegame after starting up BG (this is still occuring after the patch).
14/ The Zombie ring's zombie transformation doesn't carry over from reloads, yet the ring stays equipped via the curse.
15/ The banter is broken when discussing betrayal with Dorn, and Xzar is in your party.
16/ Half of the chill hobgoblins don't attack when you raid the bandit camp, they just sit there shaking. To be honest the whole bandit camp was a joke currently. Definitely going to need to install the SCS mod to make the bandit camp tougher.
17/ Numerous crashes when fighting wyverns in cloakwood.
18/ Some of the traps in the catacombs under Candlekeep don't trigger when you walk over them - particularly the fireball traps on the south east wing.
19/ Crash upon entering the undercity. Intermittant.
Note: Some of these bugs may have been fixed as part of the 3 patches released by beamdog. Great work to Trent and Co on pumping them, out, you're a smashing crew.
**Suggested improvements**
1/ Pathfinding on melee characters isn't great. Adding the option to increase pathfinding nodes would greatly enhance this.
2/ Place a scroll case for sale at High Hedge, for the love of bhaal!
3/ There should be an option to disable text subtitles on NPC comments/chatter (selection, attack, move orders).
4/ New quest system is looks nice but is flawed, the scrolling speed sucks. Also, why isn't there a scrollbar on the Journal component?
5/ The bhaalspawn dream sequences do not have a background image that's relevant to that particular dream (i.e. a dead and glowing mulahey in the first one, etc).
6/ Put in the missing movies at some point via an update.
7/ Make weapon vendors other than those in the Gate sell unlimited amounts of darts. It's really frustrating not being able to buy lots of plain darts without going to Baldur's gate.
8/ Nashkel cinematic. Where are the damned kobalds sneaking up to raid the farmstead?
attn: @aosaw
On my first playthrough I documented things I found broken or flawed for the devs/modders. I'm a long-time fan of BG (played it through at least 15 times since it first came out) and would love to see the EE polished further!
**Identified bugs**
1/ The game repeatedly crashes when loading any games. The only way to load is to start a new game, and then load your savegame from within (this is still occuring after the patch). The frequency of this is almost constant, but sometimes it doesn't occur.
2/ NPCs with ranged weapons run point blank to their targets and fire, rather than staying at ranged.
3/ Clicking a party NPC and telling them to move somewhere or attack something requires 2 clicks. Amazingly frustrating.
4/ Mousewheel zoom-in should have an option to speed up zoom speed. It's slow to zoom at the moment, limiting its usefulness.
5/ Shoal the Nereid doesn't approach and give me the kiss of death, just sits there doing "has nothing to say to you". I had to smack her with Xzar's mace to make her talk.
6/ Bassilus has lost his voice. He had one of the creepiest (read best) soundsets in the original game, please restore this!
7/ Greywolf has lost his voice. Derp x 2.
8/ Tevan (bandit leader in Larswood) has lost his voice. Derp x 3.
9/ Raiken (bandit leader in Peldvale) has lost his voice. Derp x 4.
10/ Drassus (mercenary leader outside the Cloakwood mines) has lost his voice. Derp x 5.
11/ Dorn quest is broken. When encountering the necromancer wench Kryll east of Nashkel, it fails to initiate the dialogue and comes up "Kryll is busy". I had to force-attack her to make the quest dialogue proceed.
12/ Dorn banter (after you have killed all his enemies and he has commited to following you) is broken. When discussing killing entire villages there are many errors in the dialogue, when asking him to tell me he merely says "Shipwreck".
13/ The game frequently crashes when loading a savegame after starting up BG (this is still occuring after the patch).
14/ The Zombie ring's zombie transformation doesn't carry over from reloads, yet the ring stays equipped via the curse.
15/ The banter is broken when discussing betrayal with Dorn, and Xzar is in your party.
16/ Half of the chill hobgoblins don't attack when you raid the bandit camp, they just sit there shaking. To be honest the whole bandit camp was a joke currently. Definitely going to need to install the SCS mod to make the bandit camp tougher.
17/ Numerous crashes when fighting wyverns in cloakwood.
18/ Some of the traps in the catacombs under Candlekeep don't trigger when you walk over them - particularly the fireball traps on the south east wing.
19/ Crash upon entering the undercity. Intermittant.
Note: Some of these bugs may have been fixed as part of the 3 patches released by beamdog. Great work to Trent and Co on pumping them, out, you're a smashing crew.
**Suggested improvements**
1/ Pathfinding on melee characters isn't great. Adding the option to increase pathfinding nodes would greatly enhance this.
2/ Place a scroll case for sale at High Hedge, for the love of bhaal!
3/ There should be an option to disable text subtitles on NPC comments/chatter (selection, attack, move orders).
4/ New quest system is looks nice but is flawed, the scrolling speed sucks. Also, why isn't there a scrollbar on the Journal component?
5/ The bhaalspawn dream sequences do not have a background image that's relevant to that particular dream (i.e. a dead and glowing mulahey in the first one, etc).
6/ Put in the missing movies at some point via an update.
7/ Make weapon vendors other than those in the Gate sell unlimited amounts of darts. It's really frustrating not being able to buy lots of plain darts without going to Baldur's gate.
8/ Nashkel cinematic. Where are the damned kobalds sneaking up to raid the farmstead?
attn: @aosaw
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@Aosaw