Lack of "new" spell scroll
I'm at the final combat in the undercity...so I could speak about that XD.
I've found few scrolls of spells not present in BG1; I've never found randomly theese ones (only "old" spell scrolls) and of some spells I've never found ONE scroll.
Spells under the 5th level are really common to find during the game so I think that also the new spells of those levels would have to be more present in the game (at least 3 scroll in all game per kind of spell!)
About 5th level spells, I think that would be good if it was possible to find at least 1 for every kind of spell.
Here's my list:
2° livello
Deafness 2
Glitterdust 2
Power word sleep 2
Ray of Enfeeblement 2
3° livello
Detect Illusion 2
Hold Undead 2
Invisibility 10' Radius 0
Melf Minute Meteors 2
Minor Spell Deflection 2
Protection from Fire 2
Protection from Cold 2
Remove Magic 2
Spell Thrust 2
Wraithform 1
4° livello
Contagion 1
Enchanted Weapon 0
Farsight 1
Fire Shield, blu 1
Fire Shield, rosso 1
Ice Storm 0
Minor Spell Sequencer 1
Secret Word 1
Spider Spawn 1
Stoneskin 2
teleport Field 1
Wizard's Eye 0
5° livello
Conjure lesser Elemental (every kind)) 0
Lower Resistence 0
Minor Spell Turning 0
Oracle 0
Phantom Weapon 0
Protection from Acid 0
Protection from Electricity 0
Protection from Normal Weapon 0
Spell Immunity 0
Spell Schield 0
Sunfire 1 or 2
I've found few scrolls of spells not present in BG1; I've never found randomly theese ones (only "old" spell scrolls) and of some spells I've never found ONE scroll.
Spells under the 5th level are really common to find during the game so I think that also the new spells of those levels would have to be more present in the game (at least 3 scroll in all game per kind of spell!)
About 5th level spells, I think that would be good if it was possible to find at least 1 for every kind of spell.
Here's my list:
2° livello
Deafness 2
Glitterdust 2
Power word sleep 2
Ray of Enfeeblement 2
3° livello
Detect Illusion 2
Hold Undead 2
Invisibility 10' Radius 0
Melf Minute Meteors 2
Minor Spell Deflection 2
Protection from Fire 2
Protection from Cold 2
Remove Magic 2
Spell Thrust 2
Wraithform 1
4° livello
Contagion 1
Enchanted Weapon 0
Farsight 1
Fire Shield, blu 1
Fire Shield, rosso 1
Ice Storm 0
Minor Spell Sequencer 1
Secret Word 1
Spider Spawn 1
Stoneskin 2
teleport Field 1
Wizard's Eye 0
5° livello
Conjure lesser Elemental (every kind)) 0
Lower Resistence 0
Minor Spell Turning 0
Oracle 0
Phantom Weapon 0
Protection from Acid 0
Protection from Electricity 0
Protection from Normal Weapon 0
Spell Immunity 0
Spell Schield 0
Sunfire 1 or 2
Post edited by AndreaColombo on
2
Comments
random scroll are ok, but that works well for 1-2 spell level, less with 3 (there are not much monster that may leave you spell of 3rd level) and help not with upper levels.
Could you also add some 2-5 level spells somewhere? At least the one missing at all...in Candlekeep catacombs, or in Durlag's Tower or maybe at the Sorcerers Sundries in BG or boh.
In the first two places you can find a lot of scroll of about all levels... (to 5)...
As I've already said, you find a lot of spell till 3-4 level...but spells are always the same (that of the original game) You could maybe substitute some of them with some of the news spell...for example there are at list 4 otiluke sphere in the game...why not change one in invisibility 10' radius?)
Or if easier you can simply add some spell scroll to some spellseller...XD
For spell of 5 level, I think that maybe in places as Durlag's tower is easy to add the missing ones..XD
I think it's Chaos+Cloudkill+Feeblemind+Sunfire (got Cloudkill at least 3times and wasn't even in Durlags Tower nor Candlekeep DUngeon)
If you're right, that means that none of the new level 5 spells can be used in this game. So i don't see the point of even including them in the game and speak about them in the manual...
Actually, sorcerers "could" choose them, but they can't have level 5 spells because of the XP cap and their spells chart. Assuming you're playing an unmodded game of course.
I really don't get the point of the developpers here. I guess this lack of scrolls is not intended and should be corrected ASAP, since this REALLY hurts mages characters (Spell immunity or Lower resistance are especially missing...)
But with a full party, you have to farm quite some additional XP and is more intended for either solo-chars or a small party. And by the time your mage (in a full party) is lvl 9, none of the content is any difficult.
I mean, why druids or thieves could enjoy their kits and new toys at level 9, and not the mage ?
EDIT : considering XP, in all my games with TotSC installed, i always had more than 160000 xp for all my 6 party members without farming much, at the end of the game.
I'm a bit of a completionnist, but i can assure you there is a LOT of things to do, and a LOT of XP to get... and it was before they added new quests in BGEE.
I didn't notice you were one of the beta-testers. I'm not sure if this "bug" has been reported and if you're working on it ?
Thanks !
Also, this is not a bug this is a Feature Request.
That's actually the problem i'm speaking about.
But hey, it's not all about level 5 spells. See the OP.
ALL the new spells are somewhat missing from BGEE. Their scrolls are really too few in comparison to vanilla BG spells.
If all "old" spells can be found as random treasure it's a bug to not include the new ones.
My purpose is not to unbalance the game, but to have more spells to choose from.
A lot of the new spells (including level 5 spells) are not really useful, but it would be cool, imho, that a mage could have a chance to learn them.
I'd personally suggest that we have the possibility to find in BGEE :
- at least one scroll for each level 5 spell
- at least 2 scrolls for each new level 4 spell
- at least 3 scrolls for each new level 3 / 2 / 1 spell
As you can see, i'm against the idea of having too many scrolls. I like this thing of iron crisis for the mages too.
Find Familiar 2
Spook 1 (a great spell!)
Reflected Image 1
There may be others, though