Lighthouse - Pirate's cave *spoilers*
Ignatius
Member Posts: 624
Ouch, I guess I got a bit rusty at BG... was running a no-reload solo-run with my Cleric, was already lvl.7 and everything was going really smooth. I had just wiped out the sirens in the Lighthouse area with my undead summons (ghasts), easy xp farming... Sanctuary -> in the pirates' cave I go.
I take a left inside and spring a first trap - make the save. Had forgotten there was a trap. Here I am trying to remember whether flesh golems can be hit by blunt weapons (I think not, only piercing right?) and I decide to go for the treasure and past the first golem... spring another trap... game over !!!
I really did not remember an insta-kill trap in there. Bummer. Anyone knows what it is?
I take a left inside and spring a first trap - make the save. Had forgotten there was a trap. Here I am trying to remember whether flesh golems can be hit by blunt weapons (I think not, only piercing right?) and I decide to go for the treasure and past the first golem... spring another trap... game over !!!
I really did not remember an insta-kill trap in there. Bummer. Anyone knows what it is?
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Comments
How did you summon ghasts anyway?
*a clerical hit team strikes!*
Er, ah, nothing to see here. Move along.
wat.
As for Animate Dead it always summons ghasts now (1 or 2)an that also is new. I have started a thread about it. Huge bonus to any cleric character this is.
I don't know about animate dead. Are we talking about the level 3 cleric spell? Viconia is level 6 in my party and I get one skeleton warrior. The description confirms this. This skeleton warrior can't take even take out on siren alone. He tanks their spells, but his damage is too poor. It made for some annoying fights. (Although, in one fight a skeleton's weapon broke. Somehow the iron shortage spreads to the underworld)