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Lighthouse - Pirate's cave *spoilers*

Ouch, I guess I got a bit rusty at BG... was running a no-reload solo-run with my Cleric, was already lvl.7 and everything was going really smooth. I had just wiped out the sirens in the Lighthouse area with my undead summons (ghasts), easy xp farming... Sanctuary -> in the pirates' cave I go.

I take a left inside and spring a first trap - make the save. Had forgotten there was a trap. Here I am trying to remember whether flesh golems can be hit by blunt weapons (I think not, only piercing right?) and I decide to go for the treasure and past the first golem... spring another trap... game over !!!

I really did not remember an insta-kill trap in there. Bummer. Anyone knows what it is?

Comments

  • QuartzQuartz Member Posts: 3,853
    Those traps are new, that's why you did not remember it. =P

    How did you summon ghasts anyway?
  • NukeninNukenin Member Posts: 327
    Quartz said:

    Those traps are new, that's why you did not remember it. =P

    How did you summon ghasts anyway?

    Apparently Animate Dead is b—

    *a clerical hit team strikes!*

    Er, ah, nothing to see here. Move along.
  • QuartzQuartz Member Posts: 3,853
    @Nukenin

    wat.
  • NukeninNukenin Member Posts: 327
    edited December 2012
    @Quartz I know nothing! (I haven't experienced it myself, just mentioning hearsay, or heresy, depending on who you talk to.)
  • DeucetipherDeucetipher Member Posts: 521
    edited December 2012
    Yeah, animate dead is pretty sweet right now. I figured they buffed it to balance the summon cap. I mean, the description is different too, it now says 1d2 undead servants instead of d6/d3 skellies. EDIT: I probably would have made ghouls instead of Ghasts, honetly.
  • IgnatiusIgnatius Member Posts: 624
    New traps! Ah, it explains a lot... Any other new traps elsewhere in the game of which to be aware of?

    As for Animate Dead it always summons ghasts now (1 or 2)an that also is new. I have started a thread about it. Huge bonus to any cleric character this is.


  • dstoltzfusdstoltzfus Member Posts: 280
    I just went through it. The first trap is chain lightning. I don't know about the one to the left (as Edwin saved vs spell); the one in the upper left is a form of charm (which would be insta-death for a solo run). The on on the right was skull trap, I believe.

    I don't know about animate dead. Are we talking about the level 3 cleric spell? Viconia is level 6 in my party and I get one skeleton warrior. The description confirms this. This skeleton warrior can't take even take out on siren alone. He tanks their spells, but his damage is too poor. It made for some annoying fights. (Although, in one fight a skeleton's weapon broke. Somehow the iron shortage spreads to the underworld)
  • KidCarnivalKidCarnival Member Posts: 3,747
    I got a ghast from the arcane version once. Very very lucky, it was in the Candlekeep catacombs when I intended to summon a skeleton against the basilisks.
  • EudaemoniumEudaemonium Member Posts: 3,199
    I find I usually get Skeleton Warriors these days. I got Ghast back when it was bugged to always give you a Ghast. I didn't actually realise it could normally.
  • lunarlunar Member Posts: 3,460
    Original weak skeletons summoned by animate dead were always named as GHASTSU.cre for some reason, and it was confused with ghasts and actually was bugged. And overpowered for a lvl3 cleric spell. It works fine now, summoning skeleton warriors which get better as your levels rise.
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