Unexpected Thaco penalty on weapons created by spells
Current Behaviour :
Some weapons created by spells give a penalty to thaco :
ghoul touch gives a -1 to hit
polymorph self in gnoll form gives a -3 to hit
Phantom blade gives a -2 to hit (even if the description says the caster is considered proficient with the blade)
Meanwhile, shocking grasp gives a +4 to hit, but i believe it is the way touch attacks are implemented in ADD2
Expected Behaviour : These spells shouldn't give any penalty to thaco.
Some weapons created by spells give a penalty to thaco :
ghoul touch gives a -1 to hit
polymorph self in gnoll form gives a -3 to hit
Phantom blade gives a -2 to hit (even if the description says the caster is considered proficient with the blade)
Meanwhile, shocking grasp gives a +4 to hit, but i believe it is the way touch attacks are implemented in ADD2
Expected Behaviour : These spells shouldn't give any penalty to thaco.
Post edited by Jalily on
3
Comments
When my mage casts Ghoul Touch, she receives a 1 point penalty to her THACO (she has 11 STR). Oddly, when Eldoth casts the spell, he receives a 1 point bonus to his THACO. This is different than the game behavior of Ghoul Touch in BG2/ToB, which gives a bonus to the caster's THACO. The BG2/ToB version also no longer required the blunt weapon proficiency in order to use the spell without a "to hit" penalty (as was the problem in vanilla BG).
Expected Behavior
Ghoul Touch no longer gives a penalty to THACO. Ghoul Touch behaves in the same way as it did in BG2/ToB.
(Chill Touch also lost its "to hit" bonus in BG:EE, but I haven't noticed anyone receiving THACO penalties with it.)
chill touch, vampiric touch and the priest spells cause serious wounds, cause critical wounds, slay living.
Vampiric touch doesn't use created items.
The rest (including harm), were correct.
I think one doesn't have to set the item type to 'hand to hand' as @lunar mentioned in that other post.
It is enough if the proficiency is set to 0 (Long sword is kinda misnomer, in the bg2 engine the bg1 legacy proficiencies are not used).
I know Sol's orb isn't fixed yet.
Lets hope this gets fixed in the next patch.
Still Bugged:
Ghoul Touch-still has club proficiency, bug. [would love this one to be fixed!]
Searing Orb-still has dart proficiency, bug.
Seeking Sword-still uses longsword proficiency, bug.
Fixed:
Chill Touch-fixed, proficiency set to 00 Large Sword, omitting non-proficiency penalty.
Phantom Blade-fixed, proficiency set to 00 Large Sword, same as above
Flame Blade-fixed, proficiency set to 00 Large Sword, same as above
Spiritual Hammer-fixed (was it bugged, I thought it using hammer prof. was its speciality?) proficiency set to 00, this ignores weapon proficiencies now, before it used hammer prof.
Cause Wounds, Slay living, Harm, Shocking Grasp-unchanged, they are still okay.
So, it is handled all the same as other created weapons no penalty, no bonus, except the hammer's to hit increases with every 6? level
But the special hallberd from the gnoll form is still giving non proficiency penalty . The other forms seems ok, though .
The special weapon is 'flind1'. If it doesn't work in this patch, maybe it will in the next one. It is fixed in my side for sure.