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Reevor Quest - I think known issue

NymMoondownNymMoondown Member Posts: 219
edited December 2012 in Fixed
This is something that happens often while playing BG1...in may first game at BGEE it have never happened so I've thought it had been solved...
In quests where you have to kill a quantity of creatures (reevor's mouse, Seven Sun doppelgangers, Bjordin's halforcs, xvarts attacking a farmer cow etc...) sometimes the variable counter "lose" some killing, and so it become impossibile to end the quest.
Post edited by Avenger_teambg on

Comments

  • BalquoBalquo Member, Developer Posts: 2,746
    Yeah, known. Problem with Die() in the script. Hopefully the devs can fix it, otherwise workarounds will need to be done.
  • Avenger_teambgAvenger_teambg Member, Developer Posts: 5,862
    @Balquo don't expect a Die() fix. If you can write a 'clean' workaround using death variables i consider it superior and will surely push into release.
  • StarhowlStarhowl Member Posts: 39
    This honestly is so embarassing. How can you not be ashamed of this? And you call this the enhanced edition? Suddenly I start to feel confident about computer science thanks to you dudes!
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