AI Scripts
HellsChicken
Member Posts: 12
Hello,
I set scripts for my party, but they don't seem to work. For example, my mage (Wild Mage) is set to aggressive and has offensive spells memorized and available - but the only thing he does is use his weapon. I did notice that next to the script name it says (Bard) - but that's the case with every Wizard script. I do have AI turned on (they do attack with weapons automatically...)
So how can I get my party AI to work as intended?
I set scripts for my party, but they don't seem to work. For example, my mage (Wild Mage) is set to aggressive and has offensive spells memorized and available - but the only thing he does is use his weapon. I did notice that next to the script name it says (Bard) - but that's the case with every Wizard script. I do have AI turned on (they do attack with weapons automatically...)
So how can I get my party AI to work as intended?
1
Comments
Even those uber-script are used to be with precaution...or are working only in real BG2/TOB, as they use some of the methods, you won't find in BG/BGEE, so they fail as well. And another side-effect they are usually overloaded with a lot of if-then-else stuff, so sometimes the NPC can't decide what he should do.
I use only the Fighter(general) script to make sure everybody is at least attacking and use spells and alike manual. Can't stand to see NPCs fire off spells in a mere encounter, which could be solved by just physical force or you want to use a specific spell, which is more common sense than to rely on the cast-AI.
IMO the first scripts to my liking were introduced by some mod in NWN2+...
just my 0.02$ :P
Just an idea for you~!