[Request] A Baldur's Gate Stronghold!
HeroicSpur
Member Posts: 907
Baldur's Gate is already a very large game, coupled with new content it will, hopefully, become a true epic.
However, during all of that time, the player never really acquires any kind of 'base' or 'stronghold'. I think considering the increased size of the game, it would be excellent if the player could acquire some sort of fort or other building. Obviously having class specific BG2 style strongholds would be going way overboard, but it would be nice if there was a location to dump/store equipment, rest and yield the odd or small benefit/quest/income.
Otherwise you have to pick a spot where you want to store your stuff and just dump it all there. It feels a bit inappropriate leaving all my spare potions, weapons etc in a barrel.
EDIT: The principle idea so far is:
In the Nashkel aftermath CHARNAME could be awarded a house, as a gift by the mayor for your service (you do effectively save the entire future of the town). It could simply be a house with adjoining farmland you're gifted with.
-Obviously you could store your stuff and rest there
-Income may come in the form of farming revenue (50gp a week or something)
-Future opportunity may come through investing in land improvement
-People of Nashkel may ask favours of you
-Your small plot may find itself attacked by xvarts (trying to avenge Nexlit) and you may need to go to its defence
I'll edit this again if we get more popular alternatives.
However, during all of that time, the player never really acquires any kind of 'base' or 'stronghold'. I think considering the increased size of the game, it would be excellent if the player could acquire some sort of fort or other building. Obviously having class specific BG2 style strongholds would be going way overboard, but it would be nice if there was a location to dump/store equipment, rest and yield the odd or small benefit/quest/income.
Otherwise you have to pick a spot where you want to store your stuff and just dump it all there. It feels a bit inappropriate leaving all my spare potions, weapons etc in a barrel.
EDIT: The principle idea so far is:
In the Nashkel aftermath CHARNAME could be awarded a house, as a gift by the mayor for your service (you do effectively save the entire future of the town). It could simply be a house with adjoining farmland you're gifted with.
-Obviously you could store your stuff and rest there
-Income may come in the form of farming revenue (50gp a week or something)
-Future opportunity may come through investing in land improvement
-People of Nashkel may ask favours of you
-Your small plot may find itself attacked by xvarts (trying to avenge Nexlit) and you may need to go to its defence
I'll edit this again if we get more popular alternatives.
Post edited by HeroicSpur on
12
Comments
Not having a base is the point. You've just be kicked out of Candlekeep and you must defend yourself (lawl).
In BG2 it makes a whole lot more sense. You've learnt of the cold hardness of the world and despite being left with nothing, you know better than you once did and you make friends who can better help you. Naila giving you her Stronghold is one example and it works nicely.
@Ward: Your reading that you're someone going out fending for yourself is a sensible one. However the PC does take charge of his/her situation very quickly. You go from one location to the next being a hero. I don't think it's right to say by the mid-stages of the game you're still a hapless foster child thrust into the world without a clue.
In fact you spend a lot more time in BG1 just wandering around the world and exploring (on non-story business) than you do in BG2.
In BG2 it makes no more sense than it does in BG1 to have a stronghold. You are in rapid pursuit of your kidnapped friend, it's not consistent with setting up shop and become the master of a keep or whatever else. Time is even more of the essence there than it is in BG1.
It makes sense in BG2 because you don't recieve a stronghold off the bat. If you're a fighter and save Nalia's keep, with her father deceased, she passes it over to you as a base of operations to form your evil plans, er, I mean rescue attempts from. If you're a paladin, you join the Order of the Most Radiant So Totally Epic Holier-Than-You Heart and get your own little room.
I don't know anything about the other keeps, I haven't tried them. But I would hope you don't just get them for no reason at all. I think you get the Planar Sphere if you're a wizard.
The problem with BG1 is I don't know how you'd get a stronghold. The most reasonable time you might get a keep is after you save Nashkel in the mines. But you sure as hell wouldn't be able to waltz up to it in chapter 1 and start pushing your weight around. You'd have to do something epic, yes?
If you're thinking along the lines of Nashkel aftermath it could quite easily be a house awarded to you as a gift by the mayor for your service (you do effectively save the entire future of the town). It could simply be a house with adjoining farmland you're gifted with.
-Obviously you could store your stuff and rest there
-Income may come in the form of farming revenue (50gp a week or something)
-Future opportunity may come through investing in land improvement
-People of Nashkel may ask favours of you
-Your small plot may find itself attacked by xvarts (trying to avenge Nexlit) and you may need to go to its defence
Now I reckon THAT is an EPIC idea. It makes a lot more sense, I was thinking a castle or something. I could start talking about historical accuracy and how in the Middle Ages knights were awarded castles and blah blah, but a house and farmland sounds good for Gorion's ward.
Besides, if we're talking about making Baldur's Gate historically accurate then they would NEVER waste a perfectly good keep with a full garrison on an inn. That would be occupied by one of the king's vassels.
Although that said, there is a certain stronghold which you do clear out in the game that might be put to better use than its former owners....
It will be a great addition as long as it`s not like in Skyrim, for example. In Skyrim you did some random generic quests, then you got some money from those quest, and then you bought a house which was nothing but a disguised barrel.
As long as it has some meaning, then it`s fine by me, even if It`s only used to store items. Maybe like you said, saving the entire future of a town. Some other type of quest which requires real involvement with a cause or some meaningful action to be taken, would be okey as well.
Which one? I can think of several.
Although the problem with that is that it's perhaps a bit too out of the way.
I like the idea of aquiring Gnoll Stronghold. Or atleast somethign being done with it. I was thinking of the bandit camp above the cloakwood mines, the little motte and bailey castle.
How about we take over the Iron Throne too? And last but not least Sarevok's tower. All kinds of lovely buildings to liberate man.
Why be humble? I'm going to be the Lord of Murder! I'm going to assuming my late daddy's role as supreme bastard of cold blooded killing!
Start small, a piece of land in Nashkel with a cow like the one we gave that antidote to in Candlekeep. Then move on to greener pastures and bigger keeps.
I like the Nashkel idea too. But as a place that's at the southernmost point of the map, it's kind of too remote to be actually useful. I'd rather something in the middle of the map.
A personal container would be nice though. Perhaps a bank where you could buy a deposit box?
I was thinking about and it would be nice to have a "property" as well. Nothing fancy in the beginning but if you invested some gold and resources to it it would generate some income. I think this would make sense especially if devs make the game a little more difficult (in terms of gold, like more expensive equipment because of the iron crisis etc.) I have to admit, i do not like the fact that you can get really wealthy quite easy.
And last, the Gnoll Stronghold. That is place with so much potential it would be a crime not to use it. There is a possibility for more quests and story. It would not be good as a stronghold for the player, but once you clear it from gnolls there are many possibilities what to do. More former "owners" could appear (the player would choose which one to take it) and depending on the decision get some future rewards or bonuses. Later maybe defend the stronghold from gnolls trying to retake it. Really, the options are many.
1° you're being hunted. A fix base is a flash point to anyone that want to kill you.
2° if everything on BG2 exist in BG the game will lose the flavor when we reach Amn.