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How have you messed about with your party?

As in, used Shadowkeeper or Level 1 NPCs (the latter of which not working right now) to make your characters into something more interesting than the base classes. If you've done so at all, I mean.

Here's what I did:

Shar-Teel - Berserker. She's pretty much insane enough that I figured her not going into a bloodthirsty rage was a bit of a bummer. And then I proceeded to never use her berserker rage even once, but it's the thought that counts. I also sometimes turn her into an assassin when I dual-class her, but this time around I felt like doing different.
Ajantis - Inquisitor. The kit is pure awesome in a can, very flavored, and makes some pretty big changes on how one needs to play their paladin, and Ajantis having been tutored by Keldorn, the quintessential inquisitor in the sequel, it made perfect sense to me for him to be one.
Montaron - Assassin. Mostly because he seems to be largely concerned for the stabbing part of being a thief, at least personality-wise, so I thought I'd help him out. It means I'll need to have another thief in a party, but I typically have two of them anyway so it doesn't matter. Other times I've switched him to a wizard slayer, because it's a funny thought.
Xan - Sorcerer. He's pretty pointless otherwise, what with having no fireballs or basically anything else of use. I love sorcerers and there are none in the game, even with Enhanced Edition's new characters, so might as well.
Coran - Bounty hunter. Those traps are pretty neat, and I thought he could be using them on wyverns and other wild animals. Swashbuckler is another common choice, considering his basic personality, but there's really not a single kit among fighters or thieves that could help his archery, which is a bummer (I miss the sniper kit some mod added).
Kivan - Archer. Self-explanatory.
Dynaheir - Wild mage. I felt that where she's from magic might be kind of wild, and it differentiates her a little more from Edwin and might give another reason to why Red Wizards might want to see her killed. Of course, now we have a legitimate wild mage in the game, so I didn't do it this time around, but it's been a common choice in the past.

And, as a bonus, one that I did NOT change, even though it appears to be possibly the most common choice for people to meddle with:

Minc - Was on the fence between berserker and barbarian, but he couldn't charm animals either way, and I felt that charming animals, while essentially useless, is an important part of his character.

Comments

  • Oxford_GuyOxford_Guy Member Posts: 3,729
    Am tempted to give Xzar one of the Wisdom tomes and dual him to a cleric

    Monty is soley focused on hide in shadows/move silently at the moment, as has the stealth boots (and will layter be given the shadow armour), I use him heavily for scouting (which he can do even in daylight) and backstabs. Will give hom the quarter staff weapon proificiency later, so that he can use the staff of striking for awesome backstabs. It does mean I need to use another thief for locks/traps, though
  • valkyvalky Member Posts: 386
    edited December 2012
    Chow said:

    As in, used Shadowkeeper or Level 1 NPCs (the latter of which not working right now) to make your characters into something more interesting than the base classes. If you've done so at all, I mean.

    I too see no reason to _not_ use lvl1npc, that's what I'll do in my next BG2 run anyway, as some NPC have such absurd weapon proficiency or could've been better with a mere kit :P
    A fighter with short-sword *rolleyes* and similar ridiculous stuff...

    In BGEE i changed only 2 things so far. Ajantis does have 2 points in Scimitar instead of greatsword (you know why ^^) and Coran uses shortbows instead of longbows, just cause he can't even wield a composite bow and the 2nd best bow he can use, without changing his other stats should be the Eagle Bow.

    IMO it's not really cheating, as they were supposed to wield either all swords or bows with a mere proficiency.

    My edit stuff is usually only limited to proficiency at all, and I try to avoid cheesy/buggy gamemechanics, like a newly created lvl 7 fighter in BG2 can't put in 5 prof points or double stealing/looting items (ring of Gaxx anyone?) or using additional ammunition in Firetooth, Gesen & Co. (which cripples you nonetheless as those weapons use their 'own' +x stat modifier as enchantment instead of the ammunition). Am used to play IWD/2 anyway, where I have full controll of my own party, so I see no reason to not change minor things :)
  • Lokd0wnLokd0wn Member Posts: 1
    I always change Minsc into a Berserker focused on two handed swords even if he's a beast with dual wielding. Rashemen is famed across Faerun for it's Berserkers with several lodges that have different totem animals (although there's no hamster lodge as far as I'm aware). I let him keep the Charm Animal as it's not like no other NPC's have random extra abilities i.e. Branwen - Spritual Hammer, Edwin's Amulet of Win etc.
  • QuartzQuartz Member Posts: 3,853
    edited December 2012
    valky said:

    Coran uses shortbows instead of longbows, just cause he can't even wield a composite bow and the 2nd best bow he can use, without changing his other stats should be the Eagle Bow.

    Uhhmm.

    Eagle Bow (Short Bow) - +2 Damage, +2 THAC0 [Kill Marek]
    Dead Shot aka Long Bow of Marksmanship (Long Bow) - +2 Damage, +3 THAC0 [Kill the Hobgoblin in Tazok's Tent]
    Composite Long Bow +1 (Composite Long Bow) - +3 Damage, +2 THAC0 [Buy at Feldepost's Inn]

    Coran's best bow is clearly the second, not the Eagle Bow.
  • valkyvalky Member Posts: 386
    Quartz said:


    Eagle Bow (Short Bow) - +2 Damage, +2 THAC0 [Kill Marek]
    Dead Shot aka Long Bow of Marksmanship (Long Bow) - +2 Damage, +3 THAC0 [Kill the Hobgoblin in Tazok's Tent]
    Composite Long Bow +1 (Composite Long Bow) - +3 Damage, +2 THAC0 [Buy at Feldepost's Inn]

    Coran's best bow is clearly the second, not the Eagle Bow.

    Darn, I was pretty sure it does have also a str-requirement but was half-awake and gave it Kivan without checking. Hmm, I'll just leave it that way, the tiny difference in either damage or thac0 won't really save my day.

  • Oxford_GuyOxford_Guy Member Posts: 3,729
    BTW I think the eagle bow used to give a strength bonus to damage, but that has been removed (probablyt rightly) for BGEE
  • ReadingRamboReadingRambo Member Posts: 598
    I changed Rashaad to a fighter thief dual wielding scimitars. And no, not drizzts, have no intention of stealing them or killing him, just have regular ones at the moment. I gave him three pips into dual wield and an extra pip for specialization in scimitar to match what I would do if I created him as a multiclass. I also removed his annoying movement affect to match the rest of my party.

    The scimitars go along with his calimshan roots pretty well and look pretty cool with his monk avatar. He isn't overpowered by any means, but effective enough so I can enjoy his so-far awesome storyline without having to babysit an ineffective character. Hopefully this won't corrupt my game haha!

    I also made Imoen a mage thief multiclass. I also gave her a female elf thief avatar so she doesnt tower over my half elf cleric ranger in comparison. U cant see her ears so it fits pretty good. Yes I know dual classing is more powerful but I have more fun with multiclasses. Having to wait for the old class to reactivate is both annoying and completely silly from a logic standpoint. Actually a lot of 2nd edition special rules are silly but I still love the system anyways :)
  • CorvinoCorvino Member Posts: 2,269
    edited December 2012
    No mods involved and I'm a bit ambivalent about what I've done.

    I depinkified Imoen

    On the inventory screen, I changed her major colour to be the same as her more muted purplish minor colour. I had never done this before. It feels a bit wrong but my eyes hurt less now.

    She now also looks like she could legitimately sneak up on someone without her neon clothing giving her away. Hell, the black Shadow armour and the moody purple clothing almost make her look like a badass.

    What have I done?
  • ChowChow Member Posts: 1,192
    Corvino said:

    What have I done?

    You are meddling with powers man was not meant to know. Just as sky must stay blue, Imoen must stay pink: 'tis unnatural to do otherwise and you shall be punished by all the gods above for trespassing upon their playground! Repent!
  • PantalionPantalion Member Posts: 2,137
    Chow said:

    Xan - Sorcerer. He's pretty pointless otherwise, what with having no fireballs or basically anything else of use. I love sorcerers and there are none in the game, even with Enhanced Edition's new characters, so might as well.

    Bwaaaaahhhh? Anything of use? You do realise that Skull Trap is basically a Fireball that can't be stopped with Fire Resistance and Sleep is one of the most overpowered spells in the game right? Evocation spells are definitely not the only useful spells in the game, and dealing damage is one of the least powerful things a mage can be doing.

    My only Shadowkeeper change was to bring my CHARNAME up to being a Swashbuckler/Mage, as per his character concept. Next time through of course, I'll probably make minor changes to every NPC that crosses my party, not least being Xan being a Fighter/Mage to put that sword to use.
  • CorvinoCorvino Member Posts: 2,269
    Agreed with @Pantalion - Most evocation spells have abundant wand replacements, at least in BG1. There are at least 4 wands of fire and a similar number of magic missile ingame. I've not used Xan much myself, but am planning to on my next playthrough.
  • ChowChow Member Posts: 1,192
    Pantalion said:

    Bwaaaaahhhh? Anything of use? You do realise that Skull Trap is basically a Fireball that can't be stopped with Fire Resistance and Sleep is one of the most overpowered spells in the game right? Evocation spells are definitely not the only useful spells in the game, and dealing damage is one of the least powerful things a mage can be doing.

    Sleep loses its effectiveness fairly quickly, and Skull Trap requires something pretty much right next to it to work.
  • NecroblivionNecroblivion Member Posts: 210
    I only changed Monty to dual wield daggers. So he is going with the dagger of venom and (for now) a +1 dagger :)
  • valkyvalky Member Posts: 386
    edited December 2012
    Chow said:


    Sleep loses its effectiveness fairly quickly, and Skull Trap requires something pretty much right next to it to work.

    Skull Trap is usually a Fireball on steroids, but thanks to the low-level limitation you won't notice the full potential of this insane spell, as it does have NO limitation in the caster level!
    I think only the newest BG2 tweaks or fixes made it even to the fireball-limit. Imagine a ToB-casted 40d6 lvl3 spell o_O !

    edit: and yes, I neither like sleep or fireball; haven't met a monster which slept anymore and there are better spells than a fireball, which just risks to hurt your party.
  • revaarrevaar Member Posts: 160
    I haven't done it yet, but in later playthroughs, I intend to do the following:
    1: Minsc-> barbarian. I feel it fis him more than ranger or berserker.
    2: Kivan-> Stalker. It was a toss up between that and archer, but stalker just works with his personality. I'll also change his halberds to something that can backstab.
    3: Cleric kits from divine remix (if that has been updated) for Branwen and Viconia. Maybe also for Yeslick and Tiax.
    4: Ajantis -> Cavalier. I know he was tutored by Keldorn, but he seems more of a "slay the monster and rescue damsels" type of guy to me.
    5: Rasaad-> Kensai. That way he can keep his "no armor martial artist" shtick and not be totally useless.
    6: Jaheria -> Ranger/Cleric. I don't know why she pretends to be so true neutral. She is neutral good and everyone knows it. This way she can keep being a fighting priest and keep the nature flavor.
    7: Faldorn->Avenger. It's not like she's a physical powerhouse anyway, and it fits her flavor.
    8: Dynaheir-> sorcerer. I like what @Chow said about her magic being different enough that red wizards hunt her, but she is too constrained to be a Wild Mage, and besides, we have Neera for that now.

    I don't know how to do it yet, but I also want to mod Skalds so that they cast like Clerics (the whole warrior poet idea works better for me if the can wear armor and cast) and Blades so they cast like Sorcerers.
  • Oxford_GuyOxford_Guy Member Posts: 3,729
    Chow said:


    Sleep loses its effectiveness fairly quickly, and Skull Trap requires something pretty much right next to it to work.

    I think they've increased the casting range of this in BGEE, I remember reading this somewhere
  • PantalionPantalion Member Posts: 2,137
    I know I was definitely using Sleep to full effect until I reached the Gate. Even then I keep a slot dedicated to it for Hobgoblin Elites, Kobold Commandos, Bandits and Gnolls. The vast, vast majority of these fail their saves every time, and Kobs and Hobs are actually pretty annoying if they're awake.
  • DeucetipherDeucetipher Member Posts: 521
    I'm sorely tempted to turn Minsc into a fighter-Berserker, but I have thus far refrained from adding kits to BG1. They're just so good.

    Minsc tempts me because the only thing rangery about him is Boo, and I really feel if berserker had been around in BG1, the devs would have made him that. I mean, he introduces himself as a berserker. The headwound just makes him think he can talk to animals, as borne out by the fact that he does not meet boo until convalescing.

    I have changed Shar-Teel, all spawns. I changed her level 2 spawn to have two profs in longsword, moving one from dagger. I changed her level 4 spawn to fighter3/thief4 (less xp than base) dual class. Her level 6 spawn is fighter 6/Thief 7(more xp than base). In all cases she is built to get GM in longswords and all thieving points are in stealth, with her early thief profs in dagger and shortbow. I just see no reason not to DC Shar-Teel in a playthrough, and I don't want to have to make sure I get to the basilisk area early every game

    By the way, do you guys go in and change it every playthrough or do you put modified .cres in your override. It annoys me and breaks immersion for me to go into SK regularly, so I just saved some altered .cres in override.
  • drnoe94drnoe94 Member Posts: 2
    Ok, I have to come clean. My favorite mod to the party was to import a TON of Strength tomes into the game with CHARNAME. Then I gave them all to Edwin and dual-classed him to Fighter (25 Str). The best part is how he whines and moans and complains about being used for physical combat while he rages through all the enemies with a 2-handed sword. hilarious.
  • JaxsbudgieJaxsbudgie Member Posts: 600
    Safana - Swashbuckler or Bard
    Shar-Teel - Berserker or Barbarian
    Viconia - Cleric / Thief or Cleric / Mage
    Eldoth - Skald
    Garrick - Jester
    Faldorn - Avenger
    Jaheira - Totemic Druid or Ranger
    Khalid - Fighter / Mage
    Minsc - Berserker
    Kivan - Archer
    Branwen - Fighter / Cleric
    Dynaheir - Sorcerer
    Xzar - Cleric / Mage
    Montaron - Assassin
    Ajantis - Inquisitor




  • valkyvalky Member Posts: 386
    drnoe94 said:

    Ok, I have to come clean. My favorite mod to the party was to import a TON of Strength tomes into the game with CHARNAME. Then I gave them all to Edwin and dual-classed him to Fighter (25 Str). The best part is how he whines and moans and complains about being used for physical combat while he rages through all the enemies with a 2-handed sword. hilarious.

    Lol! now this is something, never ever gave it thought to dual the probably best mage in BG2 (1?) to a simple fighter-class! That aside Edwin(a)'s dialogs and banters are priceless any day! I can only imagine how he felt by carrying such a burden :)
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