[Request] More interactive Strongholds
Borracheiro
Member Posts: 4
I loved the stronghold idea in BG2, but it could have more interactivity!!!!!
For example, paladins could have some kind of rank in the Radiant Heart Order that grants him access to different stuffs, like spells or even a title. And be able to actually have a room in the Order's building.
The warrior could be able to really manage the De’Arnise Stronghold and become a real lord, having to recruit soldiers and making trading deals with local lords. He could be able to recruit different NPC's into the stronghold, like a captain of the guard or a bard!
Well, more Strongholds Quests would be wounderful!!!
For example, paladins could have some kind of rank in the Radiant Heart Order that grants him access to different stuffs, like spells or even a title. And be able to actually have a room in the Order's building.
The warrior could be able to really manage the De’Arnise Stronghold and become a real lord, having to recruit soldiers and making trading deals with local lords. He could be able to recruit different NPC's into the stronghold, like a captain of the guard or a bard!
Well, more Strongholds Quests would be wounderful!!!
10
Comments
The paladin stronghold though is exactly the other end of the spectrum. You don't even get the option to rest in your own room (whereever it may be) and the quests are uninspired and lackluster, culminating in a quest you've probably already done.
Meanwhile, the Thieves guild is a nice little minigame, though I can't recall if there were more sidequests aside from the handling of your minions, it's been a while.
Anyway, bottom line, maybe review some of the strongholds when BG2:EE is in production, but I feel most of them hold up pretty well as they are.
Ideas:
-more unique party banter that only happen inside the stronghold.
-ability to change dye/color on your armor inside your stronghold.
-a stronghold-based crafter similar to Cromwell that takes a while to finish his work so you'll have to place an order, then leave and come back at a later time to pick up your item.
-ranger stronghold should come with an animal companion! (perhaps a choice of a few animals, and you'll have to charm the one you wish to keep, at the moment there is just the Cerberus dog statue, I'm thinking more along the lines of a real animal that follows you after you charm it permanently)
-perhaps unique characters/servants in your stronghold that you can speak to while there (with new dialogues on every new visit), maybe add a potential romance that takes place at the stronghold.
-able to spend money to add things to your stronghold (new rooms, a basement level, more containers, decorations, different room themes, etc.)
Etc.
Irenicus has my (according to the game) best and oldest friend and we are desperately trying to free her.
Bodhi and her vampires are around every corner.
I would LOVE each and every thing that gives more interaction with NPC's and more decisions for the PC, but as someone pointed out, you would lose some of the urgency that the game actually gives.
I liked all of the above ideas, but I think maybe not
but okay, the stronghold could have a bigger role in the mais quest.. like an attack of Irenicus to The d'Arnise keep to have a point to keep it..
i liked you ideas @Winthal specially the unique characters to speak to
it would be a gold investment :
-you need to have trained them enough. (light training 100 gp meduim training 500 gp heavy training 1750 gp)
-supplied them with weapons/ armor (light armory 500 gp meduim armory 1000 gp heavy armory 3000 gp)
-perhaps send them on lighter missions first (gain exp)
-recruit more soldiers? if yes invest in recruiting OR find soldiers/recruits scatterd accross the worldmap
this would mainly be a kind of "text adventure" but it i'd like it.
perhaps a cool text report of how the assault went (variable for each class stronghold)
big advantage that it is easy to implement/add, since there was already such a thing in the form of the fighters stronghold had you manage the taxes and other things.
i think the quest was to protect a trading caravan that was being attacked by some bandits...
but i agree with the army option.. and more quests..
@Saberstorm but i hope that, with the new tecnology, the attack on the cave/dungeon you mentioned could be playable, like the attack on Bodhi's lair that we have the help of Drizzt and other.. not only a "text adventure"
You could take your butlers and level 2-3 household guard from the Keep or your level 3-4 thieves from the thieves guild, your dead level 3 apprentices from the Planar Sphere or your...nothing from the Ranger cabin, but they'd just be in the way.