Jailbroken iPad 3 iOS 5.1
senza
Member Posts: 10
I've got a jailbroken iPad 3 and not willing to upgrade to iOS 6 (and loose the jailbreak) just to play this game (as tempting as it is)
I've read that you can spoof your jailbroken iOS version to make the AppStore think you have iOS 6. That's great that will let me purchase and download the game but will it play?
I'm wondering if there are any iOS 6 specific calls in the code? Reason tells me that if Beamdog has been working on iPad 1 all this time, and iPad 1 doesn't support iOS 6 then it should work. An iOS programmer I am definitely not though.
Anyone get this running on a jailbroken iPad 2 or 3 successfully yet?
Like I said its very tempting to just bite the bullet and upgrade because playing Baldurs Gate on the iPad may be worth losing the jailbreak for...maybe.
I've read that you can spoof your jailbroken iOS version to make the AppStore think you have iOS 6. That's great that will let me purchase and download the game but will it play?
I'm wondering if there are any iOS 6 specific calls in the code? Reason tells me that if Beamdog has been working on iPad 1 all this time, and iPad 1 doesn't support iOS 6 then it should work. An iOS programmer I am definitely not though.
Anyone get this running on a jailbroken iPad 2 or 3 successfully yet?
Like I said its very tempting to just bite the bullet and upgrade because playing Baldurs Gate on the iPad may be worth losing the jailbreak for...maybe.
0
Comments
Except: they weren't able to get the iPad 1 version working, so maybe they went and ahead and used iOS 6 calls.
I figure that's unlikely, but I can't guarantee you that it's impossible.
I think it's indeed possible to mark products as "iPhone 4 and above" but it's more like an info text (below where the price is) rather than actual download limitation.
Again, i'm totally not an iOS-involved person (apart from being a heavy user)
But then, again, how the devs managed to run it previously. That it would crash after 45 minutes is one thing, but crash at start might be something else.
1.) Go to Cydia and download "ifile"
2.) open ifile an go to the path: system/library/CoreServices
3.) open the file "SystemVersion.plist" with the Text Viewer
4.) click "Edit"
5.) at the bottom of the file is your ios Version. Change that to 6.0.1
6.) restart your ipad and download the game.
If not, requiring iOS6 is an easy way to prevent iPad 1 users from getting it.
bummer.
It's a shame for all you guys on iPad 1 not getting it working. Have you tried closing all open apps before launching?
To upgrade and loose jailbreak or not...that is the question...
Ok. ill fix it.
Regardless, I eventually managed to get the Baldur's Gate App downloading however it's taking hours and and it has already failed twice after getting two-thirds of the way through. I'm trying a different approach now by downloading it via the "Purchased" tab on iTunes on my actual computer. Hopefully I can sync the App directly from my computer to the (still spoofed 6.0) iPad after... I don't even know.
So, I would recommend using caution when using the above method to trick the appstore.
Back to the drawing board. I'm determined not to lose my jailbreak.
Has anyone else actually been successful with this yet?
It should be possible to rule out only iPad 1, and if not, write IN BOLD up top of the app description that it doesn't work there (for now) as most developers do. If iPad 1 owners buy it, they are idiots and should pay for their mistake. Technically, I can play the game just fine, and yet I can't cause of the OS version restriction aimed at previous generation model - ridiculous. Either way, I will certainly not upgrade for one game and I advise you to do the same unless you accept everything Apple shoves your way.
but ill fix it.
ifile - back your version, 5.1.1 reboot device.
then in Properties log out from Itunes.
then go to appstore and try to do somthing,
when asked - enter your detail (login, pass)
everything should back.
well it;s work for me at all
"I'm not a programmer but I am a QA Lead and have worked on iOS games for two years. I have seen developers make incredible things with iOS devices across the board, with 3GS builds running as smoothly as iPhone 5 builds on multiple titles. It IS ridiculous that they would insist many times that the game would run on all iPads and then release it without a warning in the App Store. I almost bought the game this morning, but luckily glanced at the Requirements. It mentions that is runs on iPad, but doesn't state which models. It then states that iOS 6 is required, meaning that iPad 1 is out. The OpenGL issue with Intel chipsets combined with this nonsense has meant that I cannot play this game as I can't afford a new computer and don't really want to pay for a new iPad to run it. This game would run on iOS 5, that much is obvious, as they were developing it for quite a while before iOS 6 betas were available, so for most of their dev cycle it was targeted for iOS 5. It's, and I'll say it again, RIDICULOUS."
Source: http://www.eurogamer.net/articles/2012-12-07-baldurs-gate-enhanced-edition-out-now-on-ipad-for-7
Oh, and if you want to play Baldur's Gate in 480x320 resolution (iPhone 3Gs) you might have to duke it out with the HD resolution guys in the other thread...
I'd like them to release a game for all platforms, including iPad 1, with a statement that it doesn't work there. The restriction (used to rule out ONLY iPad 1) is blocking access to each and every iPad 2 and 3 still on 5.1.1 - and there's not a single feature on iOS 6 making me willing to upgrade (+I'd lose my jailbreak). It is very much disproportionate to the goal Overhaul aimed at. Because sure, if iPad 1 has memory problems - rule it out and let's wait for a fix, but DO NOT lock out more powerful devices, more than capable of playing the game, with an artificial restriction. STUPID decision.
iPhone 3Gs example was given by the quote to show that it's possible to maintain a very good performance across all manner of devices and frankly has nothing to do with my argument.
Unfortunately, the Apple Reality(tm) in this case is that many, if not most iOS apps quickly abandon support for older iOS versions, even when they have added no new functionality to the app. This isn't a problem that gets a lot of love... If you think any commercial developer cares about this, you are sorely mistaken. Well, if that example wasn't important, why was it 2/3 of your post?
My point is that it is a terrible example of your point, given that the 3Gs is capable of running iOS6. Now, if you could make the same argument including the iPhone 3G, then you might be on to something...
The reality is that the iPad 1 was a serious screw-up by Apple, including way to little memory for its screen resolution. You can see that Apple admits to this screw-up, by abandoning software updates for it while it is still supporting the older 3Gs.