Playing evil
misharsenal
Member Posts: 30
If I play evil (not supervillain style) but moderately so - will it affect the game negatively in terms of missed quest and experiences? Also considering Bgee2 - thanks
1
Comments
I'm not chaotic evil, so in BG1 more often than not I'm still fulfilling the "good" requirements for quests to get better rewards. Just because I'm evil doesn't mean I need to be poor and universally despised, right?
I always thought i usually played the classic "good guy" characher, but when i acctually put some thought into it, it turns out i always played the slightly more evil "if it serves me, ill backstab you" kind of character.. scary stuff..
But in general, i think i agree with Madhax, unless you are rp'ing a "Chaotic evil", "over the top evil" character, doing a "good" deed because the reward is better seems like a acceptable way to go.
I mean.. you are evil, but even evil persons might do a good deed if it benefits them (unless they are through and through sadistic persons....)
In the end i think you should not worry to much about the loss of quests/rewards when it comes to these questions, rather stay true to what "your character thinks", if you truely like these kind of games, you will want to playthrough it more then once and in the end try evry possible way - like many of us on this board most likely have, both modded and "classic" ;-)
The game fails to take into account for motivations for why you did what you did. It's very possible to do the right thing, but for all the wrong reasons. It's actually acceptable that your reputation goes up (Villains with good publicity and all) but it's unacceptable that your evil teammates would leave just because of a high rep...they should be looking at the boatloads of money, magical items, and prestige doing said deeds gave, and the complete lack or greatly reduced gains that would've probably resulted had you not. Except for probably Shar-teel and Faldorn (who isn't evil only because of BG makes druids be true neutral, there's no such rule in PnP, I've checked both the 2nd ed players handbook and dungeon master's guide several times and there's no mention at all of such a restriction) i can't think of any evil party members that wouldn't be reason enough to go along with you having a steller rep (Hell Edwin, Viconia and Eldoth would be eating it up, and Kagain doesn't care as long as there's boatloads of money, and Tiax could be easily talked into go along with it, since he's luring them into a false sense of security before claiming his rightful place as ruler of the world).
18/89
18
18
8
8
17
Are these good enough to proceed with, or should I reroll. Playing Tutorial now, so can change before main game I guess if needed
thanks
This has changed - I posted in another thread that my saved game vanished - how do I load a game? I half played the tutorial, saved, it confirmed, and then when i loaded up today it wasn't there
here are my new stats
18/00
18
18
3
5
18
I'm scared my intel and wisdom are too low, but I heard it makes no difference for a blackguard, but it just feels really low and I feel i'll miss out - rational?
Blackguard:
Must be evil.
Immune to level drain and fear.
Can specialize in any weapon (2 slots)
Can use any armor, wear any armor
Absorb Health (Level 1) ability to heal self quickly: Absorbs 2hp from enemy per level of Blackguard. Save vs Magic.
Can Turn Undead (Rebuke) as Paladin of same level.
Can use poison weapon 1x every 5 levels.
Can use Aura of Despair. Once per day ability that varies with level: 2nd: Gives enemies -1 to hit, -1 to damage, +2 AC 6th: Gives enemies -2 to hit, -2 to damage, +2 to AC 15th: Gives enemies -4 to hit, -4 to damage, +4 to AC, causes Fear in enemies level 8 or below. 20th: Gives enemies -4 to hit, -4 to damage, +4 to AC, causes Fear in enemies level 18 or below.
This is a brief rundown of the blackguard I foudn in the forums - you've probably already seen it but jsut in case you haven't here it is
But he is as dumb as a peanut and well he has no common sense so he is pretty mindless =P
That's pretty much sum up your stats =P
This is my blackguard
http://i275.photobucket.com/albums/jj307/elitespriggen101/Baldr009.png
@fatal thanks! I just figured i need to max my important stats and I'm a first time player, and playing on a higher difficulty, I needed to sacrifice some roleplaying reality for stats. As the engine and system is old, intelligence and wisdom don't affect my convo options, unlike modern rpgs, so I thought why have them at all?
Also, am I correct in assuming these stats cannot be improved without items?
This is the character I will be moving onto BGEE 2 Amn so does wisdom and intelligence matter there? Or pretty much same as BG1?
I can't put this game down!!! Last night I started after dinner at about 10, and when I stopped playing, I realized it was 5 am!
At the end of the series (well..technically SoA, if you do the side area early), if you got them all you'd have ....24/20/21/5/9/20 base stats (though at one point you lose 1 point of a stat of your choice...)
I had another question for you
I think I'm gonna rebuild my character a sorceror or multi (fighter/mage) = I'm thinking this because people tell me as I move this character onto BG2, a fighter is pretty useless. I'm a complete newbie to BG, but a long time RPG fan
I like the less complex (learning spells by level and set amounts of casts vs resting and learning)
1. Do you think its okay to take a pure fighter build over the course of both BG's?
2. Is a sorceror build recommended? I'm more interested in the experience of playing and the story rather than combat? Also, for a great sorceror build, what stats do you recommend?
3. Are the cooler and must have items better for sorcerers or for fighters over the course of both game?
Considering I'm playing evil (lawful), and the devious party members are the ones I'll probably prefer to keep, what build is best?
Thanks
Sorcerers are quite powerful, and you can't go wrong with them. The only downside if you're new to BG is that if you choose the wrong spells to learn with them, you're stuck. Having the foreknowledge of beating the game under your belt makes a sorcerer much more effective.
Sorcerers don't require any stat to boost their spellcasting, so you don't need high intelligence, wisdom, or charisma. You'll probably want 16 con for maximum health per level, as much dexterity as you can get for better AC, and enough strength to carry stuff. Wisdom would only come in handy if you intend to take the character into BG2 and learn the Wish spells. Charisma is good to have for interactions with NPCs if you have extra stats to use.
I can't think of any specifically sorcerer- or fighter-only items, but there are probably a few.
This however, only applies to wizard slayers (which should never be played unless you're EXTREMELY bored) and plain fighters. Berserker's and Kensai, ESPECIALLY the kensai, gain futher benefits from continued advancement. The overpowered kit ability of the berserker allows them to pretty much ignore most status effects, for a modest damage increase, while the kensai hits harder and faster, and gains further uses of their ability to maximize damage rolls for a round and a half (combines VERY well with improved haste from items or a mage). And the further you get in game the less armor class matters as the enemies have enough thac0 to hit all but the most ridiculously min/maxed AC builds (the little bit you'd have from items/class/dex is sufficient for filtering out mook attacks).
What weapon profficencies are good for an evil character? What would be recommended?
2 handed, dual weapons, katanas, longswords, maces, clubs
Ive always liked maces in rpgs, are there good ones in BG1 and 2? what's the most effective?
Sorry for the questions, making a character that will last me 2 games and 150 hours, so need to be prepared.
I'm more of a play-through a game once, but fully and completely type
I like the idea of kensai mage with switching to mage at level 9 - but I guess I wont be able to change until bg 2, and i'll be really weak as level 3-6 mage near the end of bg1 - am i correct?
I wouldn't recommend dual-classing without the possibility to reactivate your previous class in BG1 to anyone, especially not to a new player such as yourself. The last chapter of BG1 is quite difficult even with a normally-powered party, and gimping your main character is asking for a headache. If you want to play a kensai9->Mage, I think it would work to simply stop leveling up at 9 and dual-class after you import into BG2, though you'd waste the excess xp that you had gained after level 9. You could also consider just playing BG1 as a straight-up Kensai and dualling over at level 12 or 13 in BG2.
I'm aware that extra xp is wasted upon dualing. Let's assume that the OP wants to dual out of Kensai at level 8, just as an example. Since it would be impossible to regain kensai levels within BG1, I would recommend instead to hold off at level 8 Kensai through the end of the game, then dual upon beginning BG2 and accept the wasted xp points. The alternative would conserve some xp, but would force the PC to play as a low-level mage for the final battle of BG1, which I wouldn't recommend.
Of course, that line of thought is totally moot, since level 8 for a kensai isn't a "sweet spot". The OP should either dual at seven, or play through BG1 as a Kensai and dual later in BG2.