What weapon to give Neera?
guston
Member Posts: 70
She is about to hit lv 6 and get a new weapon proficiency point. I was planing to give her the magic crossbow from the thunder hammer smithy but it's not usable by wild mages. What do I give her instead? Darts? Sling?
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Comments
Darts, on the other hand, are potentially quite dangerous; two attacks a round with a solid chance to actually hit, and they come in different flavours too. Poison darts, for example, are quite brutal on low hit-point targets (read: enemy mages). The downside to all of this is that you will be micro-managing your ammunition almost constantly, as you can only throw as many darts as you can hold in your weapon slots, and a mage only gets two of those., and at two attacks a round they'll burn through ammo fast.
Personally, I'd opt for darts for BG1 for the simple reason that at such low levels your average mage is going to have only a handful of spells to cast each day and once they're gone, she's not contributing anything meaningful to the party anymore. With darts in hand, however, she makes for a perfectly acceptable anti-caster, able to interrupt the spell-casting of any mages and the like and provide additonal ranged damage to other targets that you will actually notice.
Shazam.
For real though, go with sling. Darts take up more inventory space 'cause they don't count as ammo, and they don't go above +1.
She is currently carrying around ~2000 Darts +1 (larger stacks + Stores Sell Larger Stacks of Items mod).. I think I won't deplete all of them ..
WIsh there would be some returning dart and/or throwing dagger!
I've got an unrelated question. Is there anything in the game that needs a +2 weapon to damage it?