Why 9+ Wisdom for a Monk?
Daecon
Member Posts: 3
Why is there a minimum statistic of 9 for a Monk character?
That would imply that Wisdom is an important skill for Monks, but the .pdf documentation says nothing about why this may be so.
What does Wisdom influence for a Monk, if they don't cast Priest spells?
That would imply that Wisdom is an important skill for Monks, but the .pdf documentation says nothing about why this may be so.
What does Wisdom influence for a Monk, if they don't cast Priest spells?
1
Comments
After all, in tabletop DnD, why be a Lawful Good Fighter when you could be a Paladin? ...Because your stats aren't good enough, you aren't that rare gem, you are a fairly common adventurer.
So from a programming and gameplay standpoint, it's stupid. From a role-playing standpoint it makes a whole lot of sense. Monks must be wise, or at the very least become much wiser, through their training. Bards must be charismatic because otherwise, no one wants to hear or listen to them, they aren't really a Bard they're a failed attempt at a Bard. (This is like the difference between a musician in a crappy town and a a rich, famous musician) Rangers must be wise because they have studied the woods and their racial enemy extensively ... they gained their Wisdom while going through the training to become a Ranger.
Paladins must go through an order, such as the Order of the Most Radiant Heart, to become a true Paladin. Otherwise they are just a Lawful Good Fighter. To succeed in such an order, you would have to put on a fantastic display of Wisdom and *especially* Charisma to impress your superiors and be knighted to a Paladin.
Hope that helps.
That's why monks can access divine spell scrolls.
And the save bonuses would be nice..and having wisdom 20-ish or higher gives outright immunity to certain spells, and gets progressively better as it climbs...
but again..doesn't happen in Baldur's Gate.
Wisdom only gives druids and clerics extra spells per day, any character a minor lore bonus, or is used with intelligence to determine the success of limited wish and or wish options for Wish. It servers no other function.
The xp bonus from wisdom in Torment was actually pretty small, BUT having high wisdom (and decently high int) opened up a TON of extra memory and reasoning opportunities which resulted in a ridiculous amount of xp a straight melee guy would never see. But then again....Torment was more of a dialog driven experience rather then hack and slash.
Though I do hold out hope that one day we might get a game that can combine the best elements of all the infinity engine games into a single AWESOME game.