Hard to Tap certain NPCs/chests/entrances
lucholaf
Member Posts: 3
I'm having a hard time to tap correctly NPCs/chests/entrances, missing a lot of taps, is it me or touchable area of those items should a little bigger? I'm on iPad 3
3
Comments
I hope they spend some more time with it. A classic like BG deserves better controls.
I think the PC version used to have a hover effect that showed where to click for buildings/stairs, but that is obviously not here in the touch tablet version. Although I second the comment to at least make the blue glow Highlight key show where to press.
I got into the Candlekeep places eventually, but now I'm in a different town, Beregost, and I can't get into the Friendly Arm Inn easily. The Thunrderhammer Smithy was fine, but the Inn took a few dozen attempts and even then I'm not sure how I got in (maybe I went back to the main menu screen and came back, and then it left me in).
I'd love to see a tweak that either enlarges the building target or even just lets me double tap a door to auto enter. I also don't know if the iPad Mini makes even a smaller target (although I have small fingers) and that is causing more trouble than normal. Still loving the game though. It's a thrill to hold this 6 disc PC classic game in my small iPad and take it with me on the couch while the kids watch TV. I'll live with some small issues for that convenience alone.
But overall I'm loving this! Great to have this game available anywhere.
So wurstfinger wont help much
Loot is not as easy. A touch-friendly solution could be to have an extra control to open the nearest non-empty loot in a small radius, which is shown. You could also tap the Thieving button and that control. In either case you also automatically move to the center of that spot, if any. Unless I'm forgetting something, that would not break the game mechanics, but would compensate for lack of hover.
Also, there needs to be more visual feed back that an enemy is to be attacked. As it is now, there are no visual cues that tapping orders has been successful until you see it in the text description window. Perhaps the circles under targeted enemies could briefly highlight when targrtted, or some other simple visual cue could be implemented.
It's a minor issue, but important for ease of use....I think the epic battles in bg2 would be difficult with the current system.
When i'm in a town, 50% of my play time consists of trying to enter rooms, stairs and stuf like that
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Garrison64 Sorry to whoever put this in another thread. I couldn't find it to give you credit. I was not the one who came up with this but it works and with all the threads regarding this I figured a thread like this may help centralize things.
Anyway, to enter a door simply select your party, the whole party, then pause the game and tap on the door you wish to enter. If you see targeting reticles for your entire party where you tapped you missed the door. If you see only one reticle you have tapped on the correct spot. Unpause the game to enter the door. This has worked every time for me so far.