A few bugs: No +4 damage bonus and P.Dragon's claws
lunar
Member Posts: 3,460
In the original game, when you attack an enemy who has no melee weapon equipped, with a melee weapon, you get +4 to hit and +4 damage bonus. It is according to PnP rules, if I am not mistaken. This makes huge importance in low level play. Like, normally an xvart will do 1-6 damage to Imoen with its shortsword (unless it is a crit.) but if you fail to equip Immy with a melee weapon and she only has her shortbow, that xvart will do 1d6+4 damage now, possibly killing her. Also, this damage bonus was multiplied by backstab modifiers too, so doing a backstab on a ranged weapon equipped character resulted in HUGE damage. (that +4 damage is multiplied too!) And vice versa for the players, the first thing I did was have everyone equip a melee weapon (even a puny dagger) when backstabbers were around. Otherwise the backstabber will enjoy a total of +8 to hit (+4 for backstab, +4 for attacking a person with no melee weapon) and multiply +4 damage bonus for up to +20 (or 7x4=28, in case of highest level assasins) bonus damage.
Sadly, I think +4 damage bonus is not there in the game. +4 to hit is there, but the attacks still do occasional 1-2 points of damage which is impossible if done with +4 damage bonus.
Another thing, I have selected find familiar as lvl 1 spell. Since my character is neutral good, he got a Pseudo Dragon. I have played with BGT extensively, and Pseudo Dragon was a totally overpowered there, since its claws force the target a save vs poison or render them uncouncious for 2 turns! (they are practicaly dead!)
In my BG:EE game, pseudo dragon does normal damage, but its sleep upon hit ability is not there. No enemy even makes a save vs death, it is just not there. While it balances the familiar in terms of low level game play, this is either a bug, or spell description and inventory/familiar item description is not updated, if it is a nerf.
Other than these, enjoying the game immensely. Zoom in feature, new NPCs and Black Pits are all great. Oh, I just remembered, when playing Black Pits, whenever a Wraith attacked my characters (or was it a wight?) it did level drain normally, however combat log said:'Missing String' instead of normal 'One level drained' massage. This might have been fixed with today's patch, haven't checked yet.
Sadly, I think +4 damage bonus is not there in the game. +4 to hit is there, but the attacks still do occasional 1-2 points of damage which is impossible if done with +4 damage bonus.
Another thing, I have selected find familiar as lvl 1 spell. Since my character is neutral good, he got a Pseudo Dragon. I have played with BGT extensively, and Pseudo Dragon was a totally overpowered there, since its claws force the target a save vs poison or render them uncouncious for 2 turns! (they are practicaly dead!)
In my BG:EE game, pseudo dragon does normal damage, but its sleep upon hit ability is not there. No enemy even makes a save vs death, it is just not there. While it balances the familiar in terms of low level game play, this is either a bug, or spell description and inventory/familiar item description is not updated, if it is a nerf.
Other than these, enjoying the game immensely. Zoom in feature, new NPCs and Black Pits are all great. Oh, I just remembered, when playing Black Pits, whenever a Wraith attacked my characters (or was it a wight?) it did level drain normally, however combat log said:'Missing String' instead of normal 'One level drained' massage. This might have been fixed with today's patch, haven't checked yet.
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The familiars most likely have scaled stats. The totemic summons were given scaled abilities to keep them from being unstoppable in the early game. I imagine the familars have had a similar alteration.
Yeah I thought they must have scaled down familiars. But spell and item descriptions are not updated, they still assume pseudo dragon has sleeper claws.