Fallout 2: EE
I'm posting this in the Off Topic section as I realise it's hardly related both to this board and the Overhaul Games, however, I would love to see a polished version of Fallout 2 (and Fallout as well).
Baldur's Gate was never ugly for me personally. I mean I could play BG a year ago and I wouldn't find the graphics repulsive. I can't say the same for Fallout. Today, this game is simply disgusting graphics-wise, yet, at the same time, only Planescape comes close when it comes to plot richness and depth.
Baldur's Gate was never ugly for me personally. I mean I could play BG a year ago and I wouldn't find the graphics repulsive. I can't say the same for Fallout. Today, this game is simply disgusting graphics-wise, yet, at the same time, only Planescape comes close when it comes to plot richness and depth.
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Not to mention that... honestly? Fallout 2's gameplay mechanics have dated it quite severely. I still play it occasionally because the game is an absolute joy in terms of story, freedom and immersion and the called targeting is great but when battles can take up to half an hour each you've got something that's not particularly suited to, say, a port to tablets.
@ElizabethSterling battles lasting half an hour each? which ones are you referring to, cuz I dont think ive had any battle come close to that length
Not sure I'd really call Fallout 2 classic in it of itself, the original left a far greater impression on me. Fallout 2 is like RPG junk food, you know it isn't exactly good for you but you love it anyway.
I rather have my lovely pixelerated FO1/2 than to rely on some promised remakes. There is still no game, which can beat the awesomeness of FO2. FO:Vegas was nice (love the soundtrack) but it just wasn't the highlight at all...once I got my sniper (either lock-picking or addon) the game became booooooooooooring!
Yet, I remember the pure evil Gauss-rifle ownage *sigh*
Because it was perfect and wonderful.
IN FA2 it didn't matter, what AC (^^) they had from wearing their PA or advanced PA....gauss >> PA. To the lesser the laser gatling wasn't that bad neither..if you had a character, who could wield and use it. (and the other stuff too..)
All in all, even the lesser ballistic weaps were useful in the endgame..but FO:T made it impossible.
Part II didn't made any difference, every patch is only '1GB' just to replace the static data-file, I think the actual release is v10 measured by the release of patches, so 10GB only for stupid minor bugfixing = that's roughly the size of any game on the current market +5GB maybe ^^
Now take a look at older games, they were playable without patching even FA1/2..in all my playthroughs I haven't found a critical bug, that stopped me from playing. There might have been content that wasn't finished, but still not game-breaking. Same rule still applies to FA:T...
While I was playing DOS games, there wasn't even the word 'patch' invented :P ppl nowadays are just to convenient if there might be a bug...
(That's lighthearted sarcasm, fellow posters, I have played and love all 4 games. ^_~ )
But was FO1&2 really _that_ buggy or did I missed something? Can't honestly remember FO1, but I played the FO2 edition - I think it's still unpatched - and for another reason
Cause it's hard as hell to got me the uncut US-version in Germany, without using illegitimate or pirating methods You really don't wanna play the stupid pegi12 german version..it's like a knuckle-punch right in your face and it got extremely cut and thanks to this, some quests weren't even doable. [or you couldn't even 'do it']
But I agree with FO3&NV = hehehe! Mine are kinda uber-modded & fixed.
[Shitty Steam does even bother to release a very unique German version, but went lazy once the GOTY edition was out and New Vegas was left uncut..and using a proxy was just to painful and not really working. Else I guess I'd have re-downloaded it somewhere else and just replaced it, cause it's bought by me and I can't do a shit cause I live in such a freaking strange country with obviously even more strange laws]
For the newer games, one of the biggest problems with Bethesda's is that the larger the save file gets, the more unstable the games become. Since the save file growing in size is a natural consequence of *playing the game*, you'd think they would have worked very hard to eliminate this issue. Especially since it had been happening as far back as TES: Morrowind in 2002. :-/