"Stereo" sound is horrible? Footsteps only in one earphone for example
Zirithil
Member Posts: 2
Is this something only I have or do other have it and is there a way to get rid of it?!
The game is basically unplayable because once the camera go to the left/right, stuff like footsteps and combat sound go to the opposite earphone and vice versa. In other words, if I have the camera to the left, footsteps are only in my right earphone, which is completely unbearable.
The game is basically unplayable because once the camera go to the left/right, stuff like footsteps and combat sound go to the opposite earphone and vice versa. In other words, if I have the camera to the left, footsteps are only in my right earphone, which is completely unbearable.
1
Comments
- Find you baldur.ini file (in your "Documents\\Baldur's Gate - Enhanced Edition\" folder)
- Find the option, 'Environmental Audio'
- Change the option from '1' to '0'
The obvious downside is that you completely lose all environmental audio features (reverb and such, I think). But footsteps and combat will play in the center - it'd be nice if there was some stereo effect, but mono is better than extreme left/right stereo.
I'm using the onboard sound of my Asus motherboard (Realtek ALC892). But I'm not sure in matters--I've tried the iPad version, and it seems to have the same issue.
Out of curiosity, I loaded up my old copy of the original BG. It has an "Environmental Audio" option in-game, but I can't select it. However, I noticed the footsteps were in stereo. Not the full left/right that we're hearing now, but proper stereo, moving nicely from side to side as my character crossed the screen. So hopefully it's something they can look at and fix.
Except for reverb, I wonder what else is environmental audio? I tested with on and off in the Friendly Arms settlement, both inside the inn and outside, but I couldn't even hear any difference...
I was really afraid I was gonna lose out on important audio like the "background chattering" in cities and stuff like that but it's still there!
I have a creative card at home that should let me test it with the old EAX on and off.
@agris yes basically EAX was a set of extensions that had hardware acceleration, today CPUs are fast enough that much more advanced audio effects are computed in software easily, i.e. Battlefield 3, and dedicated sound cards have little purpose for most gamers.
I don't know about the original soundblaster live but with a simple onboard realtek HD and ALchemy it's working surprisingly good. Realtek cards do these effect without CPU so it is real, but creative would never admit it of course. You have to have a creative driver though. No clipping during gameplay only by loadings. Well, yes there are some places where the echo was too much. Baldurdash removed the echo from Waukeen's promenade for example.
I never tried openAL programming but I guess a simple "VST like" solution would do the trick.