Trolls were always my worst fears for the longest time... I was not used to the whole 'must kill them with fire or acid' thing. Imagine my surprise the first time when I bring one down to 0... and bam! It gets back up. I always had a habit of using up all my fire/acid arrows until I met them. As far as I know, they're the only enemies that force me to constantly keep an extra weapon or some arrows with fire or acid specifically to kill trolls.
And the damn mages in the city in BG2 were always a pain as I refused to pay their extortion money for the longest time and had to learn the hard way what's it like to fight a wave after wave of mages.
Tyrannar Brutai Mar - an evil High Cleric of the Xvimian faith
INFIDELS! Prepare to suffer eternal torment and pain at the hands of those you've slain!
HISTORY OF THE XVIMIAN FAITH
During the Time of Troubles, the then-demigod Iyachtu Xvim was imprisoned within the depths of Zhentil Keep. After the end of the Time of Troubles and his father's demise, Iyachtu Xvim was granted his father's command of hatred, strife, and tyranny, and elevated to godhood. For little over a decade, Xvim reigned as a minor god, a feeble successor to his fearsome sire. During his existence, Xvim was petty, power-hungry, and ruthless, in some ways like his father. However, he was not nearly as strong, especially in comparison with the other "new" deity in the Faerûnian pantheon, Cyric. On Midwinter night of 1372 DR, the young god was consumed by a blazing green fire, from which emerged a resurrected Bane. Nearly all former clerics of Xvim (who in turn shifted to his allegiance after the death of his father) re-pledged themselves to the Church of Bane. Xvim is now considered a dead god, and for as long as his father holds on to divinity, he will probably remain as such.
BRUTAI MAR'S EQUIPMENT
Armor:
Mithral Field Plate +2 (Medium Armor, Armor Bonus: 10, Max Dex Bonus +2)
Weapons:
Flail of the Elements +5 (+1D6 Cold, +1D6 Electrical, +1D6 Fire) Brilliant Flail of Wounding +5 (Brilliant Energy: All attacks ignore targets Armor and Shield bonuses) Xvim's Brutal Impact *
* Xvim's Brutal Impact
As one of the perks of being the Tyrannar (high cleric) of the Xvimian faith within the Legion of the Chimera, Brutai Mar received the deadly warhammer, Xvim's Brutal Impact. This hammer sports a finely etched shaft with images of Iyachtu Xvim fending off legions of paladins. Its exquisitely crafted mithral hammer is much larger than most warhammers, yet seems no heavier. Like many weapons made with the unholy enchantments of Iyachtu Xvim, the metal of the hammer seems to absorb light into its unbearable blackness. On the few occasions that the Tyrannar Brutai Mar has used his weapon on his foes, Brutai has felt increased strength and improved accuracy. In addition, some of the crushing blows were accompanied by bursts of Xvimian acid - the same acid that flows throw the waters within Severed Hand.
Damage: 1d8 + 5 Enhancement: +5 Damage Type: Bludgeoning Special Enhancements: - Impact (Increases chance of scoring a critical hit) - Corrosive Burst (33% chance +2d6 acid damage and 10% chance of +2d10 extra acid damage) - Strength: +5
Items:
High Tyrannar's Band (Ring +4 Wisdom, +4 Charisma)
Really love this character even though not much else is known about him, but maybe that's what always fascinated me most? Well that and certainly his name and his ability to dual-wield flails, which even inspired me to make a dual-wieldable flails mod for NWN2 (http://nwvault.ign.com/View.php?view=NWN2HakpaksOriginal.Detail&id=524) and a NWN2 conversion of this character.. http://nwn2db.com/build/?10137
Comments
And the damn mages in the city in BG2 were always a pain as I refused to pay their extortion money for the longest time and had to learn the hard way what's it like to fight a wave after wave of mages.
INFIDELS! Prepare to suffer eternal torment and pain at the hands of those you've slain!
HISTORY OF THE XVIMIAN FAITH
During the Time of Troubles, the then-demigod Iyachtu Xvim was imprisoned within the depths of Zhentil Keep.
After the end of the Time of Troubles and his father's demise, Iyachtu Xvim was granted his father's command
of hatred, strife, and tyranny, and elevated to godhood. For little over a decade, Xvim reigned as a minor god,
a feeble successor to his fearsome sire. During his existence, Xvim was petty, power-hungry, and ruthless,
in some ways like his father. However, he was not nearly as strong, especially in comparison with the other
"new" deity in the Faerûnian pantheon, Cyric. On Midwinter night of 1372 DR, the young god was consumed
by a blazing green fire, from which emerged a resurrected Bane.
Nearly all former clerics of Xvim (who in turn shifted to his allegiance after the death of his father) re-pledged
themselves to the Church of Bane. Xvim is now considered a dead god, and for as long as his father holds on
to divinity, he will probably remain as such.
BRUTAI MAR'S EQUIPMENT
Armor:
Mithral Field Plate +2 (Medium Armor, Armor Bonus: 10, Max Dex Bonus +2)
Weapons:
Flail of the Elements +5 (+1D6 Cold, +1D6 Electrical, +1D6 Fire)
Brilliant Flail of Wounding +5 (Brilliant Energy: All attacks ignore targets Armor and Shield bonuses)
Xvim's Brutal Impact *
* Xvim's Brutal Impact
As one of the perks of being the Tyrannar (high cleric) of the Xvimian faith within the Legion of the Chimera,
Brutai Mar received the deadly warhammer, Xvim's Brutal Impact. This hammer sports a finely etched shaft
with images of Iyachtu Xvim fending off legions of paladins. Its exquisitely crafted mithral hammer is much
larger than most warhammers, yet seems no heavier. Like many weapons made with the unholy enchantments
of Iyachtu Xvim, the metal of the hammer seems to absorb light into its unbearable blackness. On the few
occasions that the Tyrannar Brutai Mar has used his weapon on his foes, Brutai has felt increased strength
and improved accuracy. In addition, some of the crushing blows were accompanied by bursts of Xvimian acid
- the same acid that flows throw the waters within Severed Hand.
Damage: 1d8 + 5
Enhancement: +5
Damage Type: Bludgeoning
Special Enhancements:
- Impact (Increases chance of scoring a critical hit)
- Corrosive Burst (33% chance +2d6 acid damage and 10% chance of +2d10 extra acid damage)
- Strength: +5
Items:
High Tyrannar's Band (Ring +4 Wisdom, +4 Charisma)
Really love this character even though not much else is known about him, but maybe that's what always fascinated me most?
Well that and certainly his name and his ability to dual-wield flails, which even inspired me to make a dual-wieldable flails mod for NWN2 (http://nwvault.ign.com/View.php?view=NWN2HakpaksOriginal.Detail&id=524) and a NWN2 conversion of this character.. http://nwn2db.com/build/?10137