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The area to the south of the FAI had a single xvart. Seriously. This wasn't fixed in the patch, and it's a ridiculous part of the game, making it almost unplayable. There needs to be some semblance of a challenge here, guys. Spawn points that have had enemies in vanilla/TotSC were empty. This is still an issue.

Comments

  • beckshortbeckshort Member Posts: 5
    Actually, he did run away and live. So crafty maybe.
  • ShinShin Member Posts: 2,344
    The xvart version of Saemon Havarian. Constant annoyance, never caught.
  • HaHaCharadeHaHaCharade Member Posts: 1,644
    You'll kill the Xvart later on in the game (finally). And he'll be like "For Candlekeep, James?" and you'll say
    "No.... for me."
  • HaHaCharadeHaHaCharade Member Posts: 1,644
    He is the real villain - Sarevok is just a pawn
  • KomarrKomarr Member Posts: 80
    .....fear the xzart
  • BanexBanex Member Posts: 127
    BG3EE-Revenge of the Xzart
  • and_then_orand_then_or Member Posts: 107
    edited December 2012
    How can I not?....

    BG3EE: A silent but deadly Xvart

    (With a failed romance for the PC. Journal Entry "Here I sit broken Xvarted..")
  • RedWizardRedWizard Member Posts: 242
    EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEeeeeeeee!
  • PinkRosePinkRose Member Posts: 102
    BG3:EE: Indiana Jones and the Xvart Crusade?
  • beckshortbeckshort Member Posts: 5
    Well, it's a problem at any rate. The spawn rate is still insanely low.
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