The amount of monsters in a spawn
OperativeNL
Member Posts: 146
So, could anyone explain to me how the # of monsters in a spawn are calculated, and whether or not this calculation is currently (after the 2010 patch) bugged?
The reason I'm asking is that I encounter almost no monsters whatsoever. I haven't made it further than the area south of the Friendly Arm In, but I have played it numerous times on EasyTuTu and I would encounter large numbers of gibberlings and xvarts. In BG:EE I encounter no enemies at all, and when I do, it's a single gibberling... or a single xvart. Even for a level 1 Charname with a level 1 Imoen, this is way too easy.
In TuTu the spawns would often be 4-6 enemies. Now it's no enemies at all or only 1. Is this intended?
If it's intended, when will the enemies start to increase in number? Right now it's hard to level up when almost never fighting... and the fights seem much less epic now... I hope the xvart village will be populated at least...
The reason I'm asking is that I encounter almost no monsters whatsoever. I haven't made it further than the area south of the Friendly Arm In, but I have played it numerous times on EasyTuTu and I would encounter large numbers of gibberlings and xvarts. In BG:EE I encounter no enemies at all, and when I do, it's a single gibberling... or a single xvart. Even for a level 1 Charname with a level 1 Imoen, this is way too easy.
In TuTu the spawns would often be 4-6 enemies. Now it's no enemies at all or only 1. Is this intended?
If it's intended, when will the enemies start to increase in number? Right now it's hard to level up when almost never fighting... and the fights seem much less epic now... I hope the xvart village will be populated at least...
0
Comments
The new algorithm as of version 2010 bases spawns on party level, but only in areas other than the south of the FAI that have not yet been visited. It will not overwrite saves, so any area you visited before installing the patch will not be using the new algorithm.
And some spawns in most areas are strange; compared with the Gamebanshee maps, which show usually every monster. Sometimes there is nothing but if I kill something else on the map, go back to that point the spawn suddenly appears or is already present (without reloading/resting...)
And another weird example is Nashkel Mines: You either get 1-3 Winter Wolfs based on your level or 8-10 Kobolds (not based on your level). The latter do 'sometimes' pretty nasty damage if you ie go there with a level 1 party to gather some pelts & XP *whistle* ..
I don't know if it was intentional or not, but I actually like it. It makes me be much more alert and careful while walking around in wilderness areas and dungeons. No more just setting a walk-point at an exit and going out to lunch while my party walks across the map, because now I know there will probably be at least one random encounter along the way. It increases fun and challenge for me.
Plus, I think it's more realistic. If an area is populated by wolves and hobgoblins, there should always be more of them around where the first ones came from. You really wouldn't be able to just kill x creatures, and then safely assume you had destroyed the entire population of the area.