Advanced Option: Slider Bar for Resting Risks
Bhryaen
Member Posts: 2,874
This would look like (from left to right):
1- Undisturbed rest everywhere except city streets.
2- No change to likelihood of rest being disturbed. (DEFAULT)
3- XX% more likelihood of rest disturbed by hostiles if in hostile area.
4- XX% more likelihood of rest disturbed by hostiles in general.
This might be better accompanied by another slider with, say, 25%, 50%, 75%, 100%, 200%.
This is one in a series of game features I'd like added in a separate settings section called Advanced Options that would be available in a new "Advanced Options" Tab on the regular Settings Screen. It would be entirely optional to even peruse it, clearly designated as "Advanced" (even throwing in "Intended for more experienced players only" if that's deemed necessary). It would mean an in-game tweaking mechanism that would no longer require a mod.
1- Undisturbed rest everywhere except city streets.
2- No change to likelihood of rest being disturbed. (DEFAULT)
3- XX% more likelihood of rest disturbed by hostiles if in hostile area.
4- XX% more likelihood of rest disturbed by hostiles in general.
This might be better accompanied by another slider with, say, 25%, 50%, 75%, 100%, 200%.
This is one in a series of game features I'd like added in a separate settings section called Advanced Options that would be available in a new "Advanced Options" Tab on the regular Settings Screen. It would be entirely optional to even peruse it, clearly designated as "Advanced" (even throwing in "Intended for more experienced players only" if that's deemed necessary). It would mean an in-game tweaking mechanism that would no longer require a mod.
Post edited by Bhryaen on
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Comments
So, even though I don't know the actual percentile, if this option ever came to pass I, personally, would like a '5) Choose this and don't sleep next to the dungeon boss' bedroom. Don't tell us we didn't warn you' - with absolute likelihood of being ambushed and forced to spend magical goodies/hitpoints for your foolishness.
Actually that might be one stat to include: pixel proximity of baddies in the area being part of the #3 option.