Can't Dual Class my Beserker to Druid
davidthegnome
Member Posts: 37
I just started a new game with a Fighter (Beserker kit), with plans to eventually Dual Class him into Druid. He has a True Neutral alignment, 18/37 Strength and 18 Wisdom. After reaching level 2 I clicked the Dual Class just to make sure I'd done everything correctly. I was able to dual class to a cleric or thief, but the druid class was grayed out.
It says my character needs to have 17 or higher in the prime requisite of the class. I assumed that the prime requisite for Druids is Wisdom since that affects their bonus spells... However, during character creation I did notice that Charisma's description says it is important to Druids, though I can't imagine why. Is a Druid's prime attribute actually considered to be Charisma for some reason? (My PC only has 8 Charisma).
The only other possibility I can think of is for some reason being a Beserker prevents me from DCing to Druid though I can't imagine why that would be the case. Is this a bug / oversight or am I missing something?
It says my character needs to have 17 or higher in the prime requisite of the class. I assumed that the prime requisite for Druids is Wisdom since that affects their bonus spells... However, during character creation I did notice that Charisma's description says it is important to Druids, though I can't imagine why. Is a Druid's prime attribute actually considered to be Charisma for some reason? (My PC only has 8 Charisma).
The only other possibility I can think of is for some reason being a Beserker prevents me from DCing to Druid though I can't imagine why that would be the case. Is this a bug / oversight or am I missing something?
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Thanks @lDanielHolm, I remember it had steep requirements but couldn't confirm at the moment.
I assume the 17 Charisma has to be "naked", meaning I cannot have 15 Cha and wear Algernon's Cloak?
But I guess I can get away with 16 Cha since I'll find the tome.
Intelligence only affects Lore for non-mages, correct?
Intelligence of less than 9 will mean you won't be able to cast from scrolls (in this case priest scrolls like healing scrolls, etc). I believe intelligence also has an impact on your ability to use wands, but obviously as a druid you are limited in that anyways.
Funnily enough I rolled a human fighter/druid yesterday, took me about an hour of rolling to get 18/80, 18, 18, 3, 18, 17.
From my experience, druids are pretty underpowered in the BG trilogy...
In the case of dual class personally I'd argue that specifically in BG1 a fighter/druid dual class can be good. So long as you ensure you can (ideally) reach max level for the druid. Depending upon how soon you want that to happen that means you can get to level 6 (or less) as a fighter before dual classing over. I can't really say how well a druid to fighter dual class would work, though I suppose for some kits (shapeshifter) it might be beneficial (for lowering your base thac0 and more hp). For the moment a ranger to cleric dual is also a good choice if you want to cast druid spells, because so long as you dual at or before level 8 (perhaps later as well I can't remember) in Baldur's Gate 2 you can actually get access to level 7 druid spells before solo druids can get them (you can also dual them at or before level 6 to a cleric to get at least levels 1-4 for cleric/druid spells).
Druids, at least in BG1, do get a number of unique spells themselves (even if their overall selection has its issues). Call woodland beings (I really like it), pixie dust, call lightning, summon insects, insect plague, iron skins, etc. They make great healers and summoners in the first game, and with weapon proficiencies and any armour available (the things fighters give them when dual classing) they are obviously good up close. I'm sure you know that part of the problem is that they get hit in BG2 with (really three) big experience cap jumps. The first is from level 12 to 13, where they go from having 300,000 total experience at level 12 to 750,000 total experience at level 13 (so they need to gain 450,000 experience to gain a single level). Likewise to get to level 14 they need to gain another 750,000 experience, and then need to gain 1,500,000 experience to get to level 15. Now granted when they get to level 15 they get a whole slew of extra spells, but especially for multiclass characters splitting up the experience means it takes a fair amount of time for them to gain their level 6 and level 7 spells in the second game.