Difficulty Mod
agris
Member Posts: 581
What would it take to make a mod that set all the difficulty-dependent spawn variables (monster spawn #s and type) to the INSANE setting, without the damage increase that comes with jacking up the difficulty slider? If I remember correctly, the_bigg had such a mod for BG2 and it was handled through a scripted dialog, not by adjusting the slider.
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the rate is the same across all difficulties,
if you are looking for new spawn rate system, then non for BGEE at the moment.
there is,however, one member trying to tweak BGspawn into BGEE compatible.
I don't think it's the case anymore or if it ever is.
But anyway, this is a digression because I'm not trying to convince you of anything. I'm looking for how I would go about setting the monster spawn settings to be convinced that the game is at INSANE difficulty.
the spawn algorithm changed in version 2010 after we complained about it.
and the new system followed with the rules like Trent said... level and party size,
if you don't believe me, you can try for yourself by changing the difficulty.
and to your original answer, I have told you.. the answer is no,
there isn't a mod or a simple override file to alter spawn algorithm yet.
It's hardcoded.
Otherwise, the only workaround I see is that you play Insane and found a way to divide all damage taken by two. Maybe it's doable by script.
Maybe I missed the comment where a dev says "As of Patch 1.XX we have removed difficulty-adjusted spawns", but acting as if you have the answer without being able to show anything other than saying "I have told you..." is not convincing.
@Abel the way the difficulty system works, as I understand it, is that depending on the slider position a global game variable (GVAR) is set. That game variable is referenced in some hard coded functions, like damage application, and some soft coded scripts, like the scripted spawn points. This is why I'm asking about a mod, because the relevant scripts that modify spawns based on that GVAR could be modified to spawn the max number at, say, GVAR == NORMAL instead of INSANE. Or maybe I'm stuck thinking in the BGT mindset, and all of this is hard coded in BG:EE.