Too many steps before I can load a save game on startup
raquo
Member Posts: 22
I have a suggestion for the devs, and that's drastically decrease the number of steps needed to load a game. When I start the game there's first a start page, and when I choose "Baldur's Gate" a goddamn movie starts every time! After I interrupt that I come to another menu where I have to choose "Single player game", and THEN I can load my game. Surely I can't be the only one bothered by this? Or am I missing something?
The easiest would be to just have the "load save game" button on the very first page.
Edited to say that I love the game and I can see this becoming a real issue soon because I will play it so much
The easiest would be to just have the "load save game" button on the very first page.
Edited to say that I love the game and I can see this becoming a real issue soon because I will play it so much
4
Comments
I'd much rather have the campaign selection screen appear after selecting "start new game", rather than being the de facto main menu screen.
http://i.imgur.com/SyTrs.jpg
We know they've squashed the most serious bugs when people complain about tapping through TWO WHOLE MENU'S to load a game...
Not an issue, really , seriously, Beamdog have much more important things to fix than this.
Besides the intro movie, this is how the game have been since 1998...
Simply switching two views and changing a couple of buttons shouldn't be a hard thing to do, anyway.
I mean, it's been this way for 15 years, and millions have played since '98 without having issues clicking through two menu's...
It just seems out of place amongst the current issues with bugs, driver troubles, launcher issues, iPad touch issues etc. with this specific edition of BG.
The menu have been this way since the dawn of time..
Well, it's the "enhanced edition", and I recommended an area that could be enhanced
If you exit, and the app remains in memory, yes then you can resume where you left the app or game, but if the battery dies, or the iPad have to release memory for other apps, then you have to start the app or game from the beginning.
That's the way BG:EE works, as well as most other apps and games.
The only issue is that BG:EE use a lot of memory, so you can't exit the game and run other apps and expect to resume the game where you left it, since the iPad have to release memory previously allocated to BG:EE for other apps to run at all.
Perhaps the save just takes too long when you get near the end and have lots more data...
I start this with the reminder that Beamdog had a pretty strict contract about changing the original game. If you look at the main screen launcher they seem to have had to have put that screen in to switch between starting BG and going to the add on content the Black Pits.
It's worth me saying this again: Beamdog had to design an ENTIRELY NEW SCREEN in front of the original game menu JUST to allow you to select between the base game and the black pits. That's not design that ANY developer would EVER DO intentionally. It tells me that they were SO LOCKED by their contract that they couldn't even MODIFY the main game intro screen where you can load or save.
There's a very good chance that they aren't able to move the load process any higher or lower on the screen flow simply because the original game manufacturers won't let them by contract. And it may also be that they aren't ALLOWED to put a load / save on that main page because it would, intentionally, skip a part of the game that you had to go through each time on the original.
Think about it, if they could have just loaded you to the original BG page with an additional button to launch into the black pits (thus skipping the intro movie and skipping the multiple taps) don't you think that would have been easier from a development standpoint also?
My money is on: "we'd have loved to have done this, but we're not allowed to do so by contract."
Oh, by the way, here's a feature request on this topic:
http://forum.baldursgate.com/discussion/11862/streamlining-the-main-menu