Combat questions.
Sedge
Member Posts: 29
I have progress a lot since i started baldurs gate but i always wondered some things about combat.
In my group i have Imoen, the couple from friendly Inn (fighter n fighter/druid) and the new wild mage neera. I am a ranger.
The thing is that during combat i can see how much damage i, wild mage and khalid do but i cant see how much damage imoen or the druid do. Does that mean that their hits do not damage the target?
Moreover, i can see items having +thac0 but i know the lower the thac0 the better, so is it a disadvantage of the weapon? (this may be why imoen does not hit).
And im a bit confused about the druid. I think in my opinion spells in page 1,2,3 are useless. My druid cannot dmg like imoen (or at least i think so), their spells except heal/-armor are useless. Am i that wrong? any tips on how to play the druid? Or any tips in general about my other chars?
Regards - a noob!
In my group i have Imoen, the couple from friendly Inn (fighter n fighter/druid) and the new wild mage neera. I am a ranger.
The thing is that during combat i can see how much damage i, wild mage and khalid do but i cant see how much damage imoen or the druid do. Does that mean that their hits do not damage the target?
Moreover, i can see items having +thac0 but i know the lower the thac0 the better, so is it a disadvantage of the weapon? (this may be why imoen does not hit).
And im a bit confused about the druid. I think in my opinion spells in page 1,2,3 are useless. My druid cannot dmg like imoen (or at least i think so), their spells except heal/-armor are useless. Am i that wrong? any tips on how to play the druid? Or any tips in general about my other chars?
Regards - a noob!
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Comments
I'm not sure why no damage is displaying for Jahera and Imoen's combat results. My first guess would be they are not using magic weapons against a target that requires magic to hurt it. It would just display as "0" damage if that is the case. If they are using missile weapons, they need magic ammo. A +1 bow will give Imoen a +1 to hit, and a +1 on her damage rolls, but if magic is required to harm the target (Ghast maybe?) they must use magic arrows too! Good news though, those pluses stack! So if Immy has a +1 bow and is using +2 arrows that's a +3 to hit and damage! Note that Imoen's high dexterity also gives her a +2 to hit with her bow. Archers can be quite dangerous.
Druids can be tricky to use. Personally I don't care for them, but I'm sure plenty of players here will call me an idiot for saying so. Jahera, as a fighter/druid, can function as either a melee or missile attacker. If you want her to use her sling normally be sure you put a second proficiency to it at first opportunity. I prefer to do exactly that and keep her out of the front line (I would say differently in BG2, mainly because of "Iron Skins") so she can provide healing during battle. I think her Cure Light Wounds and Slow Poison are her two most useful spells. I'm sure others will have strong opinions about other spells, but those are her bread and butter as far as I'm concerned, and I would agree with "useless" for most of the rest. Armor is obviously handy too, especially if she is going to melee.
In fact I like stacking spells period. The fight in the bandit camp's main tent I had one guy under the effects of Fear, Sleep, and Hold Person. He wasn't going anywhere.
There are much better tank options. Minsc being the most obvious. He's an excellent tank. Of course you do have to run to rescue Dynaheir right away if you recruit Minsc. She's an okay Mage, but probably not needed if you've recruited Neera. But that's fine, she gets the Khalid treatment and goes down even faster...
Ajantis is another excellent tank for a good aligned party (he can be recruited at the southwestern corner of the farm area just north of the Friendly Arm Inn. Just skirt the edge of the map and you can avoid those nasty Ankhegs that a first level party isn't ready for yet). Even Kivan can be used as a tank (found on the road to High Hedge), his strength is excellent. He doesn't have a great constitution, but he does have a high dexterity. So just give him good armor (like the Ankheg plate) and he can tank with the best of them.
Currently AC -9, if I'd switch the ring he 'd get another point and the Durlags Shield just another. And -11 AC in BG(1)EE is quite something.
Until then, he just soaks up damage and is useful with a bow.
Fighter/druid is a nice combo, however, not for damage in BG1, but a single fighter/priest (that means cleric or druid) can provide all the healing you need and can still do something else, making them by far superior alternative to anything else.
You could use the werewolf druid to about the same effect though, they are pretty nice but they don't scale all that well.
And, yeah, the monk is a terrible class in BG1, you can get them halfway decent by the end, but they are FAR behind a fully equipped warrior.
A monk gets 2 attacks with 1d10 damage, no enhancements to that, even with a 19 strength (possible if MAINCHAR is monk and uses a strength book) he only deals 8-17 damage, with weapon specialization gloves this would go up to 10-19.
Meanwhile, a fighter with two weapons deal about: 1d8+7(str)+3(specialization)+2(gauntlets of expertise)+3(weapon bonus damage) and has +5 better to hit (specialization and weapon enhancement, can be raised to +3 with scimitars and two-handed sword and short sword), meaning 16-24 damage which hits more consistently.
On top of that they can also specialize in a weapon type, meaning double chance for crit (and AC if you like solo weapons) or +1 atk per round or more AC vs missiles if you're a sucker.
If we accept that each +1 to hit is equal to 5% more damage (true as long as both don't consistantly hit) total damage would be (not real damage, just the proportions of it):
Monk:20-38
Fighter solo weapon: 40-60
Figther dual weapon: 56.8-85.2
Also, their AC is VERY much better.
The monk ends up as level 8, meaning 6 Base AC, this has to compete with the Full plates effective AC of -2 (except vs bludgeoning where it only gets 1 and slashing where it gets -3), this barrier can be mitigated by the level 4 spell spirit armor, but that is very annoying to use due to the amount of travelling you do in BG1.
So, in effect, there is a 9 point discrepancy in AC and between 41 and 62 points of damage per round difference.
Oh, and the monk can't even hit dangerous enemies since they are immune to his damage until a level he can't reach.