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Combat questions.

I have progress a lot since i started baldurs gate but i always wondered some things about combat.
In my group i have Imoen, the couple from friendly Inn (fighter n fighter/druid) and the new wild mage neera. I am a ranger.

The thing is that during combat i can see how much damage i, wild mage and khalid do but i cant see how much damage imoen or the druid do. Does that mean that their hits do not damage the target?

Moreover, i can see items having +thac0 but i know the lower the thac0 the better, so is it a disadvantage of the weapon? (this may be why imoen does not hit).

And im a bit confused about the druid. I think in my opinion spells in page 1,2,3 are useless. My druid cannot dmg like imoen (or at least i think so), their spells except heal/-armor are useless. Am i that wrong? any tips on how to play the druid? Or any tips in general about my other chars?

Regards - a noob!

Comments

  • TJ_HookerTJ_Hooker Member Posts: 2,438
    edited December 2012
    With regards to not seeing Imoen or Jaheira do damage, I'm guessing that they're just missing. Just because you see them shoot an arrow or whatever at an enemy doesn't necessarily mean they actually managed to hit the enemy. The only other thing I can think of is that some monsters require magical weapons to hit, and for ranged weapons that means that the ammunition itself must be magical, not the weapon.

    When a weapon gives a + to THAC0, it is actually a good thing.

    With regards to druid spells, some useful ones would be:

    Level 1: Bless is not bad. Remove Fear can come in handy as enemy mages love to cast Horror. Cure Light Wounds is nice. Entangle could be useful, but requires planning.

    Level 2: Charm Person or Mammal can be useful, and I usually keep at least 1 Slow Poison memorized, especially if I know I'm going to be fighting spiders. As of right now I think Flame Blade uses the small blade proficiency, something that druids can't get, meaning you're going to suffer a penalty to hit, but I think they might change that and if so then it could be useful.

    Level 3: Call Lighting is very damaging, especially for a 3rd level spell, but remember that it only works outdoors. Invisibility Purge and Miscast Magic can be useful when fighting mages. Hold Animal could be useful if you know you'll be fighting lots of animals (Cloakwood maybe).
  • SedgeSedge Member Posts: 29
    Thnx for repplying.

    the thing is that Imoen and Jaheira have melee weapons (Imoen dual and jaheira quarterstaff) and since i had them i havent seen a single damage being delivered from them, even with the easiest monsters. I dont know whats going on... so im gonna but imoen to fight 1vs1 a easy monster and im just gonna wait to see if it is going to drop dead.
  • RafaelRafael Member Posts: 26
    Melee THAC0 = based on STR
    Ranged THAC0 = based on DEX
    its probably a bad idea to give imoen a melee weapon, since she has such a low STR
    dual wielding makes this even lower....just give her a bow

    also see characters profeniency....jaheira is good with clubs (++)
    if character is using weapon without profeniency it suffers penality on THAC0
  • TJ_HookerTJ_Hooker Member Posts: 2,438
    Sedge said:

    Thnx for repplying.

    the thing is that Imoen and Jaheira have melee weapons (Imoen dual and jaheira quarterstaff) and since i had them i havent seen a single damage being delivered from them, even with the easiest monsters. I dont know whats going on... so im gonna but imoen to fight 1vs1 a easy monster and im just gonna wait to see if it is going to drop dead.

    Also keep in mind that a lot of the attack animations you see in melee combat are purely cosmetic. For example Imoen will only actually attack once every round (6 seconds) when using a melee weapon. What you could do is go the the feedback options and turn on the hit rolls option. It will then display the combat rolls, as well as either "hit" or "miss" everytime someone attacks. If you see "hit" and yet no damage is done, and you know that your weapon is capable of hitting that creature (ie is a magic weapon if the creature requires a magic weapon to be damaged), then it may be a bug.
  • SedgeSedge Member Posts: 29
    i changed Imoen to shortbow and Jaheira to sling and i can confirm that they can now hit. The problem is now that Imoens (i dont care about the druid) damage is pretty low, like 3-7 while all others (except Jaheira who hits just like imoen) do 10 + dmg each hit. why is that ?
  • TJ_HookerTJ_Hooker Member Posts: 2,438
    edited December 2012
    Sedge said:

    i changed Imoen to shortbow and Jaheira to sling and i can confirm that they can now hit. The problem is now that Imoens (i dont care about the druid) damage is pretty low, like 3-7 while all others (except Jaheira who hits just like imoen) do 10 + dmg each hit. why is that ?

    My best guesses:
    In melee you get damage bonuses from high strength. There is no stat that gives you bonus damage with bows (dexterity only gives bonuses to hit). Also, your ranger and Khalid are probably fighting with weapons that they are specialized in (2 proficiency points). This gives +2 damage. Also, depending on what weapons you're using, they probably have a higher base damage than arrows do.
  • atcDaveatcDave Member Posts: 2,448
    Long swords and bastard swords have a higher base damage than arrows. Plus, warriors often are getting strengths and specialization bonuses.

    On the other hand... Bows always get two attacks per round, that can make them more dangerous right at the start. And the bow's and the arrow's pluses stack, so their magical bonuses add up quickly. Imoen also has a +2 to hit with a bow (because of her high dexterity).
    So its not uncommon for Imoen to do a majority of the party's damage early in the game. But later, as they get better gear (including strength devices or potions) and possibly weapon mastery; the warrior will become more important.
  • MadhaxMadhax Member Posts: 1,416
    Imoen is a single-class thief, meaning that her role in combat is going to be pretty much limited to firing arrows or backstabbing. Since her strength is quite low, backstabbing probably won't be particularly effective with her unless she's chugging potions of strength, meaning that you should mostly use her as an archer in a fight. She'll never be one of your big hitters, but she can reliably interrupt enemy spellcasters or pick off fleeing combatants. You'll also want to keep her in your party for her thieving abilities such as finding traps and picking locks, as they're the main way she earns her keep.

    By your previous post it seems that you might not have checked your new recruits' proficiency before equipping them. Imoen has no skill in dual wielding, so trying to dual wield with her would result in catastrophic penalties to accuracy. I forget what Jaheira's weapon skills are, but she's more suited as a backup tank and caster than frontline damage dealer anyway.

    There's an option you might want to toggle under 'gameplay' that will allow you to see the dice rolls for the attacks as they happen, which might give you a better sense of how the combat is flowing.
  • PlasticGolemPlasticGolem Member Posts: 98
    You can do a lot more with a thief than just shoot arrows. Backstabbing is pretty useless except in a handful of situations, but there are lots of magic items that can use used effectively in combat by anyone that an otherwise marginally effective character could be using. Until you gain a few levels and some gold, to buy some nice items (e.g. from a certain mighty mage) but after that, a thief that has nothing more pressing to do than shoot arrows should probably be instead in charge of using such items.
  • MadhaxMadhax Member Posts: 1,416

    Backstabbing is pretty useless except in a handful of situations,

    Whoa there, I must disagree wholeheartedly. Imoen's backstab is lackluster due to her lack of strength, but backstabbing in the hands of a more physically suited character is devastating. I'm currently playing an evil F/T in a full party, and his backstab is proving critical in 99% of my fights. At worst, I can start a fight with an enemy combatant critically wounded. At best, I can take out an enemy right away, and often target the most dangerous.

    Notably, I recently brawled with a large group of enemy soldiers surrounding a single mage. My F/T snuck in, chunked the mage before he could cast anything, popped an invisibility potion, and ran out of the room even as I launched a fireball and entangle directly where he had been standing. He then chunked one of the surviving soldiers that came through the door with a backstab out of invisibility =D
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